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operators: add simple ue2::totally_ordered class
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@ -1003,6 +1003,7 @@ SET (hs_SRCS
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src/util/math.h
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src/util/multibit_build.cpp
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src/util/multibit_build.h
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src/util/operators.h
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src/util/order_check.h
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src/util/partial_store.h
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src/util/partitioned_set.h
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60
src/util/operators.h
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60
src/util/operators.h
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@ -0,0 +1,60 @@
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/*
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* Copyright (c) 2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* \brief Ordered operators: provides all the other compare operators for types
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* that provide equal and less-than.
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*
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* This is similar to Boost's totally_ordered class, but much simpler and
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* without injecting the boost namespace into ADL lookup.
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*/
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#ifndef UTIL_OPERATORS_H
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#define UTIL_OPERATORS_H
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namespace ue2 {
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/**
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* \brief Ordered operators: provides all the other compare operators for types
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* that provide equal and less-than.
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*
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* Simply inherit from this class with your class name as its template
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* parameter.
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*/
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template<typename T>
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class totally_ordered {
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public:
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friend bool operator!=(const T &a, const T &b) { return !(a == b); }
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friend bool operator<=(const T &a, const T &b) { return !(b < a); }
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friend bool operator>(const T &a, const T &b) { return b < a; }
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friend bool operator>=(const T &a, const T &b) { return !(a < b); }
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};
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} // namespace
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#endif // UTIL_OPERATORS_H
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@ -30,6 +30,7 @@
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#define UTIL_UE2_CONTAINERS_H_
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#include "ue2common.h"
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#include "util/operators.h"
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#include "util/small_vector.h"
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#include <algorithm>
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@ -39,7 +40,6 @@
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#include <boost/functional/hash/hash_fwd.hpp>
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#include <boost/iterator/iterator_facade.hpp>
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#include <boost/operators.hpp>
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#include <boost/unordered/unordered_map.hpp>
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#include <boost/unordered/unordered_set.hpp>
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@ -159,7 +159,7 @@ template <class T, class Compare = std::less<T>,
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class Allocator = std::allocator<T>>
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class flat_set
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: public flat_detail::flat_base<T, Compare, Allocator>,
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public boost::totally_ordered<flat_set<T, Compare, Allocator>> {
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public totally_ordered<flat_set<T, Compare, Allocator>> {
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using base_type = flat_detail::flat_base<T, Compare, Allocator>;
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using storage_type = typename base_type::storage_type;
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using base_type::data;
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@ -324,7 +324,7 @@ public:
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return comp();
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}
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// Operators. All others provided by boost::totally_ordered.
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// Operators. All others provided by ue2::totally_ordered.
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bool operator==(const flat_set &a) const {
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return data() == a.data();
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@ -362,7 +362,7 @@ template <class Key, class T, class Compare = std::less<Key>,
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class Allocator = std::allocator<std::pair<Key, T>>>
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class flat_map
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: public flat_detail::flat_base<std::pair<Key, T>, Compare, Allocator>,
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public boost::totally_ordered<flat_map<Key, T, Compare, Allocator>> {
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public totally_ordered<flat_map<Key, T, Compare, Allocator>> {
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public:
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// Member types.
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using key_type = Key;
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@ -590,7 +590,7 @@ public:
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return value_compare(comp());
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}
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// Operators. All others provided by boost::totally_ordered.
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// Operators. All others provided by ue2::totally_ordered.
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bool operator==(const flat_map &a) const {
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return data() == a.data();
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016, Intel Corporation
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* Copyright (c) 2016-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@ -31,8 +31,8 @@
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#include "ue2common.h"
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#include "util/graph_range.h"
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#include "util/operators.h"
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#include <boost/operators.hpp>
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#include <boost/functional/hash.hpp>
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#include <boost/graph/properties.hpp> /* vertex_index_t, ... */
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#include <boost/pending/property.hpp> /* no_property */
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@ -292,7 +292,7 @@ public:
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using vertex_bundled = VertexPropertyType;
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using edge_bundled = EdgePropertyType;
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class vertex_descriptor : boost::totally_ordered<vertex_descriptor> {
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class vertex_descriptor : totally_ordered<vertex_descriptor> {
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public:
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vertex_descriptor() : p(nullptr), serial(0) { }
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explicit vertex_descriptor(vertex_node *pp)
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@ -324,7 +324,7 @@ public:
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friend ue2_graph;
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};
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class edge_descriptor : boost::totally_ordered<edge_descriptor> {
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class edge_descriptor : totally_ordered<edge_descriptor> {
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public:
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edge_descriptor() : p(nullptr), serial(0) { }
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explicit edge_descriptor(edge_node *pp) : p(pp), serial(pp->serial) { }
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