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nfa: switch to using bytecode_ptr<NFA>
This commit is contained in:
committed by
Matthew Barr
parent
905ac78061
commit
a197074c5d
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015-2016, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -26,7 +26,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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/**
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* \file
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* \brief Main NFA build code.
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*/
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@@ -37,10 +38,10 @@
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#include <memory>
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#include <vector>
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#include "ue2common.h"
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#include "nfagraph/ng_holder.h"
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#include "nfagraph/ng_squash.h" // for NFAStateSet
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#include "util/alloc.h"
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#include "ue2common.h"
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#include "util/bytecode_ptr.h"
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#include "util/ue2_containers.h"
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struct NFA;
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@@ -50,7 +51,8 @@ namespace ue2 {
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struct BoundedRepeatData;
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struct CompileContext;
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/** \brief Construct a LimEx NFA from an NGHolder.
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/**
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* \brief Construct a LimEx NFA from an NGHolder.
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*
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* \param g Input NFA graph. Must have state IDs assigned.
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* \param repeats Bounded repeat information, if any.
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@@ -66,7 +68,7 @@ struct CompileContext;
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* \return a built NFA, or nullptr if no NFA could be constructed for this
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* graph.
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*/
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aligned_unique_ptr<NFA> generate(NGHolder &g,
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bytecode_ptr<NFA> generate(NGHolder &g,
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const ue2::unordered_map<NFAVertex, u32> &states,
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const std::vector<BoundedRepeatData> &repeats,
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const std::map<NFAVertex, NFAStateSet> &reportSquashMap,
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