nfa: switch to using bytecode_ptr<NFA>

This commit is contained in:
Justin Viiret
2017-04-03 17:21:37 +10:00
committed by Matthew Barr
parent 905ac78061
commit a197074c5d
27 changed files with 251 additions and 241 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -26,7 +26,8 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
/**
* \file
* \brief Castle: multi-tenant repeat engine, compiler code.
*/
@@ -36,7 +37,7 @@
#include "nfa_kind.h"
#include "ue2common.h"
#include "nfagraph/ng_repeat.h"
#include "util/alloc.h"
#include "util/bytecode_ptr.h"
#include "util/depth.h"
#include "util/ue2_containers.h"
@@ -120,7 +121,7 @@ void remapCastleTops(CastleProto &proto, std::map<u32, u32> &top_map);
* NOTE: Tops must be contiguous, i.e. \ref remapCastleTops must have been run
* first.
*/
ue2::aligned_unique_ptr<NFA>
bytecode_ptr<NFA>
buildCastle(const CastleProto &proto,
const std::map<u32, std::vector<std::vector<CharReach>>> &triggers,
const CompileContext &cc, const ReportManager &rm);