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https://github.com/VectorCamp/vectorscan.git
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Merge pull request #129 from VectorCamp/bugfix/fix-clang-on-power
Fix compile errors on clang and Power
This commit is contained in:
commit
9d34941f13
@ -1,4 +1,5 @@
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cmake_minimum_required (VERSION 2.8.11)
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cmake_minimum_required (VERSION 2.8.12)
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project (vectorscan C CXX)
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project (vectorscan C CXX)
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set (HS_MAJOR_VERSION 5)
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set (HS_MAJOR_VERSION 5)
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@ -296,6 +297,12 @@ if (NOT RELEASE_BUILD)
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# release builds
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# release builds
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set(EXTRA_C_FLAGS "${EXTRA_C_FLAGS} -Werror")
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set(EXTRA_C_FLAGS "${EXTRA_C_FLAGS} -Werror")
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set(EXTRA_CXX_FLAGS "${EXTRA_CXX_FLAGS} -Werror")
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set(EXTRA_CXX_FLAGS "${EXTRA_CXX_FLAGS} -Werror")
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if (CMAKE_COMPILER_IS_CLANG)
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if (CMAKE_C_COMPILER_VERSION VERSION_GREATER "13.0")
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set(EXTRA_C_FLAGS "${EXTRA_C_FLAGS} -Wno-unused-but-set-variable")
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set(EXTRA_CXX_FLAGS "${EXTRA_CXX_FLAGS} -Wno-unused-but-set-variable")
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endif()
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endif()
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endif()
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endif()
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if (DISABLE_ASSERTS)
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if (DISABLE_ASSERTS)
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@ -1484,12 +1484,12 @@ bytecode_ptr<NFA> mcclellanCompile_i(raw_dfa &raw, accel_dfa_build_strat &strat,
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find_wide_state(info);
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find_wide_state(info);
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}
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}
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u16 total_daddy = 0;
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bool any_cyclic_near_anchored_state
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bool any_cyclic_near_anchored_state
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= is_cyclic_near(raw, raw.start_anchored);
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= is_cyclic_near(raw, raw.start_anchored);
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// Sherman optimization
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// Sherman optimization
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if (info.impl_alpha_size > 16) {
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if (info.impl_alpha_size > 16) {
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u16 total_daddy = 0;
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for (u32 i = 0; i < info.size(); i++) {
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for (u32 i = 0; i < info.size(); i++) {
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if (info.is_widestate(i)) {
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if (info.is_widestate(i)) {
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continue;
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continue;
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@ -385,8 +385,7 @@ bool improveGraph(NGHolder &g, som_type som) {
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const vector<NFAVertex> ordering = getTopoOrdering(g);
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const vector<NFAVertex> ordering = getTopoOrdering(g);
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return enlargeCyclicCR(g, som, ordering)
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return enlargeCyclicCR(g, som, ordering) || enlargeCyclicCR_rev(g, ordering);
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| enlargeCyclicCR_rev(g, ordering);
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}
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}
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/** finds a smaller reachability for a state by the reverse transformation of
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/** finds a smaller reachability for a state by the reverse transformation of
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@ -216,9 +216,9 @@ RoseRoleHistory selectHistory(const RoseBuildImpl &tbi, const RoseBuildData &bd,
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const bool fixed_offset_src = g[u].fixedOffset();
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const bool fixed_offset_src = g[u].fixedOffset();
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const bool has_bounds = g[e].minBound || (g[e].maxBound != ROSE_BOUND_INF);
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const bool has_bounds = g[e].minBound || (g[e].maxBound != ROSE_BOUND_INF);
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DEBUG_PRINTF("edge %zu->%zu, bounds=[%u,%u], fixed_u=%d, prefix=%d\n",
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/*DEBUG_PRINTF("edge %zu->%zu, bounds=[%u,%u], fixed_u=%d, prefix=%d\n",
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g[u].index, g[v].index, g[e].minBound, g[e].maxBound,
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g[u].index, g[v].index, g[e].minBound, g[e].maxBound,
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(int)g[u].fixedOffset(), (int)g[v].left);
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(int)g[u].fixedOffset(), (int)g[v].left);*/
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if (g[v].left) {
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if (g[v].left) {
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// Roles with prefix engines have their history handled by that prefix.
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// Roles with prefix engines have their history handled by that prefix.
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@ -152,7 +152,7 @@ static really_inline u32 movemask128(m128 a) {
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static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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uint8x16_t bitmask = vec_gb((uint8x16_t) a);
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uint8x16_t bitmask = vec_gb((uint8x16_t) a);
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bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm);
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bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm);
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u32 movemask;
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u32 ALIGN_ATTR(16) movemask;
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vec_ste((uint32x4_t) bitmask, 0, &movemask);
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vec_ste((uint32x4_t) bitmask, 0, &movemask);
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return movemask;
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return movemask;
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}
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}
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@ -285,27 +285,27 @@ m128 loadbytes128(const void *ptr, unsigned int n) {
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return a;
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return a;
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}
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}
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#define CASE_ALIGN_VECTORS(a, b, offset) case offset: return (m128)vec_sld((int8x16_t)(b), (int8x16_t)(a), (16 - offset)); break;
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#define CASE_ALIGN_VECTORS(a, b, offset) case offset: return (m128)vec_sld((int8x16_t)(a), (int8x16_t)(b), (16 - offset)); break;
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static really_really_inline
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static really_really_inline
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m128 palignr_imm(m128 r, m128 l, int offset) {
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m128 palignr_imm(m128 r, m128 l, int offset) {
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switch (offset) {
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switch (offset) {
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case 0: return l; break;
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case 0: return l; break;
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CASE_ALIGN_VECTORS(l, r, 1);
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CASE_ALIGN_VECTORS(r, l, 1);
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CASE_ALIGN_VECTORS(l, r, 2);
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CASE_ALIGN_VECTORS(r, l, 2);
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CASE_ALIGN_VECTORS(l, r, 3);
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CASE_ALIGN_VECTORS(r, l, 3);
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CASE_ALIGN_VECTORS(l, r, 4);
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CASE_ALIGN_VECTORS(r, l, 4);
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CASE_ALIGN_VECTORS(l, r, 5);
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CASE_ALIGN_VECTORS(r, l, 5);
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CASE_ALIGN_VECTORS(l, r, 6);
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CASE_ALIGN_VECTORS(r, l, 6);
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CASE_ALIGN_VECTORS(l, r, 7);
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CASE_ALIGN_VECTORS(r, l, 7);
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CASE_ALIGN_VECTORS(l, r, 8);
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CASE_ALIGN_VECTORS(r, l, 8);
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CASE_ALIGN_VECTORS(l, r, 9);
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CASE_ALIGN_VECTORS(r, l, 9);
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CASE_ALIGN_VECTORS(l, r, 10);
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CASE_ALIGN_VECTORS(r, l, 10);
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CASE_ALIGN_VECTORS(l, r, 11);
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CASE_ALIGN_VECTORS(r, l, 11);
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CASE_ALIGN_VECTORS(l, r, 12);
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CASE_ALIGN_VECTORS(r, l, 12);
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CASE_ALIGN_VECTORS(l, r, 13);
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CASE_ALIGN_VECTORS(r, l, 13);
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CASE_ALIGN_VECTORS(l, r, 14);
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CASE_ALIGN_VECTORS(r, l, 14);
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CASE_ALIGN_VECTORS(l, r, 15);
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CASE_ALIGN_VECTORS(r, l, 15);
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case 16: return r; break;
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case 16: return r; break;
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default: return zeroes128(); break;
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default: return zeroes128(); break;
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}
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}
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@ -49,7 +49,7 @@ really_inline SuperVector<16>::SuperVector(SuperVector const &other)
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template<>
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template<>
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template<>
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template<>
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really_inline SuperVector<16>::SuperVector(char __bool __vector v)
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really_inline SuperVector<16>::SuperVector(__vector __bool char v)
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{
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{
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u.u8x16[0] = (uint8x16_t) v;
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u.u8x16[0] = (uint8x16_t) v;
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};
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};
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@ -269,10 +269,10 @@ really_inline SuperVector<16> SuperVector<16>::eq(SuperVector<16> const &b) cons
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template <>
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template <>
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really_inline typename SuperVector<16>::comparemask_type
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really_inline typename SuperVector<16>::comparemask_type
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SuperVector<16>::comparemask(void) const {
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SuperVector<16>::comparemask(void) const {
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uint8x16_t bitmask = vec_gb( u.u8x16[0]);
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static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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uint8x16_t bitmask = vec_gb(u.u8x16[0]);
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bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm);
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bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm);
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u32 movemask;
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u32 ALIGN_ATTR(16) movemask;
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vec_ste((uint32x4_t) bitmask, 0, &movemask);
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vec_ste((uint32x4_t) bitmask, 0, &movemask);
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return movemask;
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return movemask;
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}
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}
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@ -523,9 +523,7 @@ template <>
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really_inline SuperVector<16> SuperVector<16>::loadu_maskz(void const *ptr, uint8_t const len)
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really_inline SuperVector<16> SuperVector<16>::loadu_maskz(void const *ptr, uint8_t const len)
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{
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{
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SuperVector mask = Ones_vshr(16 -len);
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SuperVector mask = Ones_vshr(16 -len);
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mask.print8("mask");
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SuperVector v = _mm_loadu_si128((const m128 *)ptr);
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SuperVector v = _mm_loadu_si128((const m128 *)ptr);
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v.print8("v");
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return mask & v;
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return mask & v;
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}
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}
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