Merge pull request #129 from VectorCamp/bugfix/fix-clang-on-power

Fix compile errors on clang and Power
This commit is contained in:
Konstantinos Margaritis 2022-09-16 19:04:06 +03:00 committed by GitHub
commit 9d34941f13
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7 changed files with 32 additions and 28 deletions

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@ -1,4 +1,5 @@
cmake_minimum_required (VERSION 2.8.11) cmake_minimum_required (VERSION 2.8.12)
project (vectorscan C CXX) project (vectorscan C CXX)
set (HS_MAJOR_VERSION 5) set (HS_MAJOR_VERSION 5)
@ -296,6 +297,12 @@ if (NOT RELEASE_BUILD)
# release builds # release builds
set(EXTRA_C_FLAGS "${EXTRA_C_FLAGS} -Werror") set(EXTRA_C_FLAGS "${EXTRA_C_FLAGS} -Werror")
set(EXTRA_CXX_FLAGS "${EXTRA_CXX_FLAGS} -Werror") set(EXTRA_CXX_FLAGS "${EXTRA_CXX_FLAGS} -Werror")
if (CMAKE_COMPILER_IS_CLANG)
if (CMAKE_C_COMPILER_VERSION VERSION_GREATER "13.0")
set(EXTRA_C_FLAGS "${EXTRA_C_FLAGS} -Wno-unused-but-set-variable")
set(EXTRA_CXX_FLAGS "${EXTRA_CXX_FLAGS} -Wno-unused-but-set-variable")
endif()
endif()
endif() endif()
if (DISABLE_ASSERTS) if (DISABLE_ASSERTS)

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@ -1484,12 +1484,12 @@ bytecode_ptr<NFA> mcclellanCompile_i(raw_dfa &raw, accel_dfa_build_strat &strat,
find_wide_state(info); find_wide_state(info);
} }
u16 total_daddy = 0;
bool any_cyclic_near_anchored_state bool any_cyclic_near_anchored_state
= is_cyclic_near(raw, raw.start_anchored); = is_cyclic_near(raw, raw.start_anchored);
// Sherman optimization // Sherman optimization
if (info.impl_alpha_size > 16) { if (info.impl_alpha_size > 16) {
u16 total_daddy = 0;
for (u32 i = 0; i < info.size(); i++) { for (u32 i = 0; i < info.size(); i++) {
if (info.is_widestate(i)) { if (info.is_widestate(i)) {
continue; continue;

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@ -385,8 +385,7 @@ bool improveGraph(NGHolder &g, som_type som) {
const vector<NFAVertex> ordering = getTopoOrdering(g); const vector<NFAVertex> ordering = getTopoOrdering(g);
return enlargeCyclicCR(g, som, ordering) return enlargeCyclicCR(g, som, ordering) || enlargeCyclicCR_rev(g, ordering);
| enlargeCyclicCR_rev(g, ordering);
} }
/** finds a smaller reachability for a state by the reverse transformation of /** finds a smaller reachability for a state by the reverse transformation of

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@ -216,9 +216,9 @@ RoseRoleHistory selectHistory(const RoseBuildImpl &tbi, const RoseBuildData &bd,
const bool fixed_offset_src = g[u].fixedOffset(); const bool fixed_offset_src = g[u].fixedOffset();
const bool has_bounds = g[e].minBound || (g[e].maxBound != ROSE_BOUND_INF); const bool has_bounds = g[e].minBound || (g[e].maxBound != ROSE_BOUND_INF);
DEBUG_PRINTF("edge %zu->%zu, bounds=[%u,%u], fixed_u=%d, prefix=%d\n", /*DEBUG_PRINTF("edge %zu->%zu, bounds=[%u,%u], fixed_u=%d, prefix=%d\n",
g[u].index, g[v].index, g[e].minBound, g[e].maxBound, g[u].index, g[v].index, g[e].minBound, g[e].maxBound,
(int)g[u].fixedOffset(), (int)g[v].left); (int)g[u].fixedOffset(), (int)g[v].left);*/
if (g[v].left) { if (g[v].left) {
// Roles with prefix engines have their history handled by that prefix. // Roles with prefix engines have their history handled by that prefix.

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@ -152,7 +152,7 @@ static really_inline u32 movemask128(m128 a) {
static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8x16_t bitmask = vec_gb((uint8x16_t) a); uint8x16_t bitmask = vec_gb((uint8x16_t) a);
bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm); bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm);
u32 movemask; u32 ALIGN_ATTR(16) movemask;
vec_ste((uint32x4_t) bitmask, 0, &movemask); vec_ste((uint32x4_t) bitmask, 0, &movemask);
return movemask; return movemask;
} }
@ -285,27 +285,27 @@ m128 loadbytes128(const void *ptr, unsigned int n) {
return a; return a;
} }
#define CASE_ALIGN_VECTORS(a, b, offset) case offset: return (m128)vec_sld((int8x16_t)(b), (int8x16_t)(a), (16 - offset)); break; #define CASE_ALIGN_VECTORS(a, b, offset) case offset: return (m128)vec_sld((int8x16_t)(a), (int8x16_t)(b), (16 - offset)); break;
static really_really_inline static really_really_inline
m128 palignr_imm(m128 r, m128 l, int offset) { m128 palignr_imm(m128 r, m128 l, int offset) {
switch (offset) { switch (offset) {
case 0: return l; break; case 0: return l; break;
CASE_ALIGN_VECTORS(l, r, 1); CASE_ALIGN_VECTORS(r, l, 1);
CASE_ALIGN_VECTORS(l, r, 2); CASE_ALIGN_VECTORS(r, l, 2);
CASE_ALIGN_VECTORS(l, r, 3); CASE_ALIGN_VECTORS(r, l, 3);
CASE_ALIGN_VECTORS(l, r, 4); CASE_ALIGN_VECTORS(r, l, 4);
CASE_ALIGN_VECTORS(l, r, 5); CASE_ALIGN_VECTORS(r, l, 5);
CASE_ALIGN_VECTORS(l, r, 6); CASE_ALIGN_VECTORS(r, l, 6);
CASE_ALIGN_VECTORS(l, r, 7); CASE_ALIGN_VECTORS(r, l, 7);
CASE_ALIGN_VECTORS(l, r, 8); CASE_ALIGN_VECTORS(r, l, 8);
CASE_ALIGN_VECTORS(l, r, 9); CASE_ALIGN_VECTORS(r, l, 9);
CASE_ALIGN_VECTORS(l, r, 10); CASE_ALIGN_VECTORS(r, l, 10);
CASE_ALIGN_VECTORS(l, r, 11); CASE_ALIGN_VECTORS(r, l, 11);
CASE_ALIGN_VECTORS(l, r, 12); CASE_ALIGN_VECTORS(r, l, 12);
CASE_ALIGN_VECTORS(l, r, 13); CASE_ALIGN_VECTORS(r, l, 13);
CASE_ALIGN_VECTORS(l, r, 14); CASE_ALIGN_VECTORS(r, l, 14);
CASE_ALIGN_VECTORS(l, r, 15); CASE_ALIGN_VECTORS(r, l, 15);
case 16: return r; break; case 16: return r; break;
default: return zeroes128(); break; default: return zeroes128(); break;
} }

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@ -49,7 +49,7 @@ really_inline SuperVector<16>::SuperVector(SuperVector const &other)
template<> template<>
template<> template<>
really_inline SuperVector<16>::SuperVector(char __bool __vector v) really_inline SuperVector<16>::SuperVector(__vector __bool char v)
{ {
u.u8x16[0] = (uint8x16_t) v; u.u8x16[0] = (uint8x16_t) v;
}; };
@ -269,10 +269,10 @@ really_inline SuperVector<16> SuperVector<16>::eq(SuperVector<16> const &b) cons
template <> template <>
really_inline typename SuperVector<16>::comparemask_type really_inline typename SuperVector<16>::comparemask_type
SuperVector<16>::comparemask(void) const { SuperVector<16>::comparemask(void) const {
uint8x16_t bitmask = vec_gb( u.u8x16[0]);
static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static uint8x16_t perm = { 16, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
uint8x16_t bitmask = vec_gb(u.u8x16[0]);
bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm); bitmask = (uint8x16_t) vec_perm(vec_splat_u8(0), bitmask, perm);
u32 movemask; u32 ALIGN_ATTR(16) movemask;
vec_ste((uint32x4_t) bitmask, 0, &movemask); vec_ste((uint32x4_t) bitmask, 0, &movemask);
return movemask; return movemask;
} }

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@ -523,9 +523,7 @@ template <>
really_inline SuperVector<16> SuperVector<16>::loadu_maskz(void const *ptr, uint8_t const len) really_inline SuperVector<16> SuperVector<16>::loadu_maskz(void const *ptr, uint8_t const len)
{ {
SuperVector mask = Ones_vshr(16 -len); SuperVector mask = Ones_vshr(16 -len);
mask.print8("mask");
SuperVector v = _mm_loadu_si128((const m128 *)ptr); SuperVector v = _mm_loadu_si128((const m128 *)ptr);
v.print8("v");
return mask & v; return mask & v;
} }