util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -42,7 +42,11 @@
#include "smallwrite/smallwrite_build.h"
#include "som/slot_manager.h"
using std::vector;
#include <memory>
#include <unordered_set>
#include <vector>
using namespace std;
using namespace ue2;
static
@@ -78,7 +82,7 @@ RoseVertex addVertex(RoseBuildImpl &build, RoseVertex parent, u32 lit_id) {
static
size_t numUniqueSuffixGraphs(const RoseGraph &g) {
ue2::unordered_set<const NGHolder *> seen;
unordered_set<const NGHolder *> seen;
for (const auto &v : vertices_range(g)) {
if (g[v].suffix) {