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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL versions, with some new hashing utilities in util/hash.h. The new types ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the ue2_hasher. The header util/ue2_containers.h has been removed, and the flat_set/map containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015-2016, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -42,7 +42,11 @@
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#include "smallwrite/smallwrite_build.h"
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#include "som/slot_manager.h"
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using std::vector;
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#include <memory>
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#include <unordered_set>
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#include <vector>
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using namespace std;
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using namespace ue2;
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static
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@@ -78,7 +82,7 @@ RoseVertex addVertex(RoseBuildImpl &build, RoseVertex parent, u32 lit_id) {
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static
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size_t numUniqueSuffixGraphs(const RoseGraph &g) {
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ue2::unordered_set<const NGHolder *> seen;
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unordered_set<const NGHolder *> seen;
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for (const auto &v : vertices_range(g)) {
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if (g[v].suffix) {
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