util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -28,7 +28,7 @@
#include "config.h"
#include "util/ue2_containers.h"
#include "util/flat_containers.h"
#include "ue2common.h"
#include "gtest/gtest.h"
@@ -393,6 +393,11 @@ TEST(flat_set, max_size) {
ASSERT_LE(1ULL << 24, f.max_size());
}
template<typename FlatSet>
size_t hash_value(const FlatSet &f) {
return std::hash<FlatSet>()(f);
}
TEST(flat_set, hash_value) {
const vector<u32> input = {0, 15, 3, 1, 20, 32768,
24000000, 17, 100, 101, 104, 99999};