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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL versions, with some new hashing utilities in util/hash.h. The new types ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the ue2_hasher. The header util/ue2_containers.h has been removed, and the flat_set/map containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -28,7 +28,7 @@
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#include "config.h"
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#include "util/ue2_containers.h"
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#include "util/flat_containers.h"
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#include "ue2common.h"
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#include "gtest/gtest.h"
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@@ -393,6 +393,11 @@ TEST(flat_set, max_size) {
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ASSERT_LE(1ULL << 24, f.max_size());
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}
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template<typename FlatSet>
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size_t hash_value(const FlatSet &f) {
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return std::hash<FlatSet>()(f);
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}
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TEST(flat_set, hash_value) {
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const vector<u32> input = {0, 15, 3, 1, 20, 32768,
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24000000, 17, 100, 101, 104, 99999};
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