util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -28,7 +28,7 @@
#include "config.h"
#include "util/ue2_containers.h"
#include "util/flat_containers.h"
#include "ue2common.h"
#include "gtest/gtest.h"
@@ -403,6 +403,11 @@ TEST(flat_map, max_size) {
ASSERT_LE(1ULL << 24, f.max_size());
}
template<typename FlatMap>
size_t hash_value(const FlatMap &f) {
return std::hash<FlatMap>()(f);
}
TEST(flat_map, hash_value) {
const vector<pair<u32, u32>> input = {
{0, 0}, {3, 1}, {76, 2}, {132, 3}, {77, 4}, {99999, 5}, {100, 6}};