util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -29,9 +29,11 @@
#include "config.h"
#include "util/depth.h"
#include "util/ue2_containers.h"
#include "gtest/gtest.h"
#include <unordered_set>
using namespace std;
using namespace ue2;
static UNUSED
@@ -265,7 +267,7 @@ TEST(depth, u64a_operators) {
}
TEST(depth, unordered_set) {
ue2::unordered_set<depth> depths;
unordered_set<depth> depths;
for (const auto &val : finite_values) {
depths.emplace(val);