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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL versions, with some new hashing utilities in util/hash.h. The new types ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the ue2_hasher. The header util/ue2_containers.h has been removed, and the flat_set/map containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -30,10 +30,11 @@
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#include "gtest/gtest.h"
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#include "util/bitfield.h"
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#include "util/ue2_containers.h"
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#include <algorithm>
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#include <unordered_set>
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using namespace std;
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using namespace ue2;
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template<size_t N>
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@@ -393,9 +394,9 @@ TYPED_TEST(BitfieldTest, find_nth_sparse) {
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TYPED_TEST(BitfieldTest, unordered_set) {
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const size_t size = TypeParam::size();
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// Exercise the hash_value free function by adding bitfields to an
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// Exercise the hash specialisation by adding bitfields to an
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// unordered_set.
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ue2::unordered_set<TypeParam> s;
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unordered_set<TypeParam> s;
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s.reserve(size);
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for (size_t i = 0; i < size; ++i) {
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