util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -30,10 +30,11 @@
#include "gtest/gtest.h"
#include "util/bitfield.h"
#include "util/ue2_containers.h"
#include <algorithm>
#include <unordered_set>
using namespace std;
using namespace ue2;
template<size_t N>
@@ -393,9 +394,9 @@ TYPED_TEST(BitfieldTest, find_nth_sparse) {
TYPED_TEST(BitfieldTest, unordered_set) {
const size_t size = TypeParam::size();
// Exercise the hash_value free function by adding bitfields to an
// Exercise the hash specialisation by adding bitfields to an
// unordered_set.
ue2::unordered_set<TypeParam> s;
unordered_set<TypeParam> s;
s.reserve(size);
for (size_t i = 0; i < size; ++i) {