util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -34,7 +34,6 @@
#include "util/noncopyable.h"
#include "util/operators.h"
#include <boost/functional/hash.hpp>
#include <boost/graph/properties.hpp> /* vertex_index_t, ... */
#include <boost/pending/property.hpp> /* no_property */
#include <boost/property_map/property_map.hpp>
@@ -42,7 +41,9 @@
#include <boost/iterator/iterator_adaptor.hpp>
#include <boost/iterator/iterator_facade.hpp>
#include <functional> /* hash */
#include <tuple> /* tie */
#include <type_traits> /* is_same, etc */
#include <utility> /* pair, declval */
/*
@@ -187,9 +188,8 @@ public:
}
bool operator==(const vertex_descriptor b) const { return p == b.p; }
friend size_t hash_value(vertex_descriptor v) {
using boost::hash_value;
return hash_value(v.serial);
size_t hash() const {
return std::hash<u64a>()(serial);
}
private:
@@ -227,9 +227,8 @@ public:
}
bool operator==(const edge_descriptor b) const { return p == b.p; }
friend size_t hash_value(edge_descriptor e) {
using boost::hash_value;
return hash_value(e.serial);
size_t hash() const {
return std::hash<u64a>()(serial);
}
private:
@@ -1288,7 +1287,7 @@ edge_index_upper_bound(const Graph &g) {
using boost::vertex_index;
using boost::edge_index;
}
} // namespace ue2
namespace boost {
@@ -1305,5 +1304,29 @@ struct property_map<Graph, Prop,
std::declval<const Graph &>())) const_type;
};
}
} // namespace boost
namespace std {
/* Specialization of std::hash so that vertex_descriptor can be used in
* unordered containers. */
template<typename Graph>
struct hash<ue2::graph_detail::vertex_descriptor<Graph>> {
using vertex_descriptor = ue2::graph_detail::vertex_descriptor<Graph>;
std::size_t operator()(const vertex_descriptor &v) const {
return v.hash();
}
};
/* Specialization of std::hash so that edge_descriptor can be used in
* unordered containers. */
template<typename Graph>
struct hash<ue2::graph_detail::edge_descriptor<Graph>> {
using edge_descriptor = ue2::graph_detail::edge_descriptor<Graph>;
std::size_t operator()(const edge_descriptor &e) const {
return e.hash();
}
};
} // namespace std
#endif