util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -34,8 +34,9 @@
#ifndef UTIL_HASH_DYNAMIC_BITSET_H
#define UTIL_HASH_DYNAMIC_BITSET_H
#include "hash.h"
#include <boost/dynamic_bitset.hpp>
#include <boost/functional/hash/hash.hpp>
#include <iterator>
@@ -68,7 +69,7 @@ struct hash_output_it {
template<typename T>
void operator=(const T &val) const {
boost::hash_combine(*out, val);
hash_combine(*out, val);
}
private: