util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -196,12 +196,17 @@ bool isSubsetOf(const CharReach &small, const CharReach &big);
bool isutf8ascii(const CharReach &cr);
bool isutf8start(const CharReach &cr);
/** \brief Boost-style hash free function. */
static really_inline
size_t hash_value(const CharReach &cr) {
return cr.hash();
}
} // namespace ue2
namespace std {
template<>
struct hash<ue2::CharReach> {
size_t operator()(const ue2::CharReach &cr) const {
return cr.hash();
}
};
} // namespace std
#endif // NG_CHARREACH_H