util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2016, Intel Corporation
* Copyright (c) 2016-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -30,7 +30,7 @@
#define ACCEL_SCHEME_H
#include "util/charreach.h"
#include "util/ue2_containers.h"
#include "util/flat_containers.h"
#include <utility>
@@ -39,7 +39,7 @@ namespace ue2 {
#define MAX_ACCEL_DEPTH 4
struct AccelScheme {
flat_set<std::pair<u8, u8> > double_byte;
flat_set<std::pair<u8, u8>> double_byte;
CharReach cr = CharReach::dot();
CharReach double_cr;
u32 offset = MAX_ACCEL_DEPTH + 1;