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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016, Intel Corporation
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* Copyright (c) 2016-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -30,7 +30,7 @@
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#define ACCEL_SCHEME_H
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#include "util/charreach.h"
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#include "util/ue2_containers.h"
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#include "util/flat_containers.h"
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#include <utility>
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@@ -39,7 +39,7 @@ namespace ue2 {
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#define MAX_ACCEL_DEPTH 4
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struct AccelScheme {
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flat_set<std::pair<u8, u8> > double_byte;
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flat_set<std::pair<u8, u8>> double_byte;
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CharReach cr = CharReach::dot();
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CharReach double_cr;
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u32 offset = MAX_ACCEL_DEPTH + 1;
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