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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -38,10 +38,10 @@
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#include "nfagraph/ng_holder.h"
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#include "util/bytecode_ptr.h"
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#include "util/noncopyable.h"
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#include "util/ue2_containers.h"
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#include <deque>
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#include <memory>
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#include <unordered_map>
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struct NFA;
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@@ -69,7 +69,7 @@ public:
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/** prefix must be acting as a resetting sentinel and should be a dag (if
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* not how are we establish som?) */
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u32 getInitialResetSomSlot(const NGHolder &prefix, const NGHolder &g,
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const ue2::unordered_map<NFAVertex, u32> ®ion_map,
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const std::unordered_map<NFAVertex, u32> ®ion_map,
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u32 last_sent_region,
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bool *prefix_already_implemented);
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