util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -38,10 +38,10 @@
#include "nfagraph/ng_holder.h"
#include "util/bytecode_ptr.h"
#include "util/noncopyable.h"
#include "util/ue2_containers.h"
#include <deque>
#include <memory>
#include <unordered_map>
struct NFA;
@@ -69,7 +69,7 @@ public:
/** prefix must be acting as a resetting sentinel and should be a dag (if
* not how are we establish som?) */
u32 getInitialResetSomSlot(const NGHolder &prefix, const NGHolder &g,
const ue2::unordered_map<NFAVertex, u32> &region_map,
const std::unordered_map<NFAVertex, u32> &region_map,
u32 last_sent_region,
bool *prefix_already_implemented);