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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -61,10 +61,10 @@
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#include "util/compile_context.h"
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#include "util/container.h"
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#include "util/dump_charclass.h"
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#include "util/flat_containers.h"
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#include "util/graph_range.h"
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#include "util/order_check.h"
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#include "util/report_manager.h"
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#include "util/ue2_containers.h"
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#include "util/ue2string.h"
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#include "util/verify_types.h"
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@@ -1639,7 +1639,7 @@ static
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bool danglingVertexRef(RoseBuildImpl &tbi) {
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RoseGraph::vertex_iterator vi, ve;
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tie(vi, ve) = vertices(tbi.g);
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const ue2::unordered_set<RoseVertex> valid_vertices(vi, ve);
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const unordered_set<RoseVertex> valid_vertices(vi, ve);
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if (!contains(valid_vertices, tbi.anchored_root)) {
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DEBUG_PRINTF("anchored root vertex %zu not in graph\n",
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