util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -26,14 +26,16 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
/**
* \file
* \brief Component tree analysis that checks that references (such as
* back-refs, conditionals) have valid referents.
*/
#ifndef PARSER_CHECK_REFS_H_
#define PARSER_CHECK_REFS_H_
#include "util/ue2_containers.h"
#ifndef PARSER_CHECK_REFS_H
#define PARSER_CHECK_REFS_H
#include "util/flat_containers.h"
#include <string>
@@ -43,8 +45,8 @@ class Component;
class ComponentSequence;
void checkReferences(const Component &root, unsigned int groupIndices,
const ue2::flat_set<std::string> &groupNames);
const flat_set<std::string> &groupNames);
} // namespace ue2
#endif // PARSER_CHECK_REFS_H_
#endif // PARSER_CHECK_REFS_H