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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -26,14 +26,16 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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/**
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* \file
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* \brief Component tree analysis that checks that references (such as
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* back-refs, conditionals) have valid referents.
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*/
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#ifndef PARSER_CHECK_REFS_H_
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#define PARSER_CHECK_REFS_H_
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#include "util/ue2_containers.h"
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#ifndef PARSER_CHECK_REFS_H
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#define PARSER_CHECK_REFS_H
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#include "util/flat_containers.h"
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#include <string>
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@@ -43,8 +45,8 @@ class Component;
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class ComponentSequence;
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void checkReferences(const Component &root, unsigned int groupIndices,
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const ue2::flat_set<std::string> &groupNames);
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const flat_set<std::string> &groupNames);
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} // namespace ue2
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#endif // PARSER_CHECK_REFS_H_
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#endif // PARSER_CHECK_REFS_H
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