util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -39,8 +39,10 @@
#include "nfagraph/ng_builder.h"
#include "util/charreach.h"
#include "util/container.h"
#include "util/flat_containers.h"
#include "util/hash.h"
#include "util/make_unique.h"
#include "util/ue2_containers.h"
#include "util/unordered.h"
#include <algorithm>
#include <iterator>
@@ -449,7 +451,7 @@ unique_ptr<GlushkovBuildState> makeGlushkovBuildState(NFABuilder &b,
* Scans through a list of positions and retains only the highest priority
* version of a given (position, flags) entry. */
void cleanupPositions(vector<PositionInfo> &a) {
ue2::unordered_set<pair<Position, int>> seen; // track dupes
ue2_unordered_set<pair<Position, int>> seen;
vector<PositionInfo> out;
out.reserve(a.size()); // output should be close to input in size.