util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

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@@ -53,8 +53,8 @@
#include "parser/Parser.h"
#include "ue2common.h"
#include "util/compare.h"
#include "util/flat_containers.h"
#include "util/make_unique.h"
#include "util/ue2_containers.h"
#include "util/unicode_def.h"
#include "util/verify_types.h"

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -39,8 +39,10 @@
#include "nfagraph/ng_builder.h"
#include "util/charreach.h"
#include "util/container.h"
#include "util/flat_containers.h"
#include "util/hash.h"
#include "util/make_unique.h"
#include "util/ue2_containers.h"
#include "util/unordered.h"
#include <algorithm>
#include <iterator>
@@ -449,7 +451,7 @@ unique_ptr<GlushkovBuildState> makeGlushkovBuildState(NFABuilder &b,
* Scans through a list of positions and retains only the highest priority
* version of a given (position, flags) entry. */
void cleanupPositions(vector<PositionInfo> &a) {
ue2::unordered_set<pair<Position, int>> seen; // track dupes
ue2_unordered_set<pair<Position, int>> seen;
vector<PositionInfo> out;
out.reserve(a.size()); // output should be close to input in size.

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -36,7 +36,7 @@
#include "ConstComponentVisitor.h"
#include "parse_error.h"
#include "util/container.h"
#include "util/ue2_containers.h"
#include "util/flat_containers.h"
#include <sstream>

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@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -26,14 +26,16 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \file
/**
* \file
* \brief Component tree analysis that checks that references (such as
* back-refs, conditionals) have valid referents.
*/
#ifndef PARSER_CHECK_REFS_H_
#define PARSER_CHECK_REFS_H_
#include "util/ue2_containers.h"
#ifndef PARSER_CHECK_REFS_H
#define PARSER_CHECK_REFS_H
#include "util/flat_containers.h"
#include <string>
@@ -43,8 +45,8 @@ class Component;
class ComponentSequence;
void checkReferences(const Component &root, unsigned int groupIndices,
const ue2::flat_set<std::string> &groupNames);
const flat_set<std::string> &groupNames);
} // namespace ue2
#endif // PARSER_CHECK_REFS_H_
#endif // PARSER_CHECK_REFS_H