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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -35,7 +35,6 @@
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#include "ng_holder.h"
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#include "som/som.h"
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#include "ue2common.h"
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#include "util/ue2_containers.h"
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#include <map>
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#include <boost/dynamic_bitset.hpp>
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@@ -45,7 +44,9 @@ namespace ue2 {
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class NGHolder;
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class ReportManager;
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/** Dynamically-sized bitset, as an NFA can have an arbitrary number of states. */
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/**
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* Dynamically-sized bitset, as an NFA can have an arbitrary number of states.
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*/
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typedef boost::dynamic_bitset<> NFAStateSet;
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/**
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