util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -33,10 +33,10 @@
#ifndef NG_SPLIT_H
#define NG_SPLIT_H
#include <vector>
#include "ng_holder.h"
#include "util/ue2_containers.h"
#include <unordered_map>
#include <vector>
namespace ue2 {
@@ -55,21 +55,21 @@ class NGHolder;
* vertices which have an edge to every pivot
*/
void splitGraph(const NGHolder &base, NFAVertex pivot, NGHolder *lhs,
ue2::unordered_map<NFAVertex, NFAVertex> *lhs_map,
std::unordered_map<NFAVertex, NFAVertex> *lhs_map,
NGHolder *rhs,
ue2::unordered_map<NFAVertex, NFAVertex> *rhs_map);
std::unordered_map<NFAVertex, NFAVertex> *rhs_map);
void splitGraph(const NGHolder &base, const std::vector<NFAVertex> &pivots,
NGHolder *lhs,
ue2::unordered_map<NFAVertex, NFAVertex> *lhs_map,
std::unordered_map<NFAVertex, NFAVertex> *lhs_map,
NGHolder *rhs,
ue2::unordered_map<NFAVertex, NFAVertex> *rhs_map);
std::unordered_map<NFAVertex, NFAVertex> *rhs_map);
void splitLHS(const NGHolder &base, NFAVertex pivot, NGHolder *lhs,
ue2::unordered_map<NFAVertex, NFAVertex> *lhs_map);
std::unordered_map<NFAVertex, NFAVertex> *lhs_map);
void splitRHS(const NGHolder &base, const std::vector<NFAVertex> &pivots,
NGHolder *rhs, ue2::unordered_map<NFAVertex, NFAVertex> *rhs_map);
NGHolder *rhs, std::unordered_map<NFAVertex, NFAVertex> *rhs_map);
} // namespace ue2