util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -35,9 +35,9 @@
#include "ng_util.h"
#include "util/depth.h"
#include "util/ue2_containers.h"
#include <map>
#include <unordered_map>
#include <vector>
namespace ue2 {
@@ -61,7 +61,7 @@ struct smgb_cache : public mbsb_cache {
};
bool somMayGoBackwards(NFAVertex u, const NGHolder &g,
const ue2::unordered_map<NFAVertex, u32> &region_map,
const std::unordered_map<NFAVertex, u32> &region_map,
smgb_cache &cache);
/**
@@ -75,7 +75,7 @@ bool somMayGoBackwards(NFAVertex u, const NGHolder &g,
* region ID associated with a tail state that is still on.
*/
bool sentClearsTail(const NGHolder &g,
const ue2::unordered_map<NFAVertex, u32> &region_map,
const std::unordered_map<NFAVertex, u32> &region_map,
const NGHolder &sent, u32 last_head_region,
u32 *bad_region);