util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -28,14 +28,16 @@
/** \file
* \brief State numbering and late graph restructuring code.
*/
#ifndef NG_RESTRUCTURING_H
#define NG_RESTRUCTURING_H
#include "ng_holder.h"
#include "ue2common.h"
#include "util/ue2_containers.h"
#include "util/flat_containers.h"
#include <unordered_map>
namespace ue2 {
@@ -48,14 +50,14 @@ static constexpr u32 NO_STATE = ~0;
/**
* \brief Gives each participating vertex in the graph a unique state index.
*/
unordered_map<NFAVertex, u32>
std::unordered_map<NFAVertex, u32>
numberStates(NGHolder &h, const flat_set<NFAVertex> &tops);
/**
* \brief Counts the number of states (vertices with state indices) in the
* graph.
*/
u32 countStates(const unordered_map<NFAVertex, u32> &state_ids);
u32 countStates(const std::unordered_map<NFAVertex, u32> &state_ids);
} // namespace ue2