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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015-2016, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -131,9 +131,9 @@ void getStateOrdering(NGHolder &g, const flat_set<NFAVertex> &tops,
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// Returns the number of states.
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static
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ue2::unordered_map<NFAVertex, u32>
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unordered_map<NFAVertex, u32>
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getStateIndices(const NGHolder &h, const vector<NFAVertex> &ordering) {
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ue2::unordered_map<NFAVertex, u32> states;
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unordered_map<NFAVertex, u32> states;
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for (const auto &v : vertices_range(h)) {
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states[v] = NO_STATE;
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}
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