util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -131,9 +131,9 @@ void getStateOrdering(NGHolder &g, const flat_set<NFAVertex> &tops,
// Returns the number of states.
static
ue2::unordered_map<NFAVertex, u32>
unordered_map<NFAVertex, u32>
getStateIndices(const NGHolder &h, const vector<NFAVertex> &ordering) {
ue2::unordered_map<NFAVertex, u32> states;
unordered_map<NFAVertex, u32> states;
for (const auto &v : vertices_range(h)) {
states[v] = NO_STATE;
}