util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -60,7 +60,7 @@ struct RegionInfo {
static
bool regionHasUnexpectedAccept(const NGHolder &g, const u32 region,
const flat_set<ReportID> &expected_reports,
const ue2::unordered_map<NFAVertex, u32> &region_map) {
const unordered_map<NFAVertex, u32> &region_map) {
/* TODO: only check vertices connected to accept/acceptEOD */
for (auto v : vertices_range(g)) {
if (region != region_map.at(v)) {
@@ -84,7 +84,7 @@ bool regionHasUnexpectedAccept(const NGHolder &g, const u32 region,
static
void processCyclicStateForward(NGHolder &h, NFAVertex cyc,
const map<u32, RegionInfo> &info,
const ue2::unordered_map<NFAVertex, u32> &region_map,
const unordered_map<NFAVertex, u32> &region_map,
set<u32> &deadRegions) {
u32 region = region_map.at(cyc);
CharReach cr = h[cyc].char_reach;
@@ -130,7 +130,7 @@ void processCyclicStateForward(NGHolder &h, NFAVertex cyc,
static
void processCyclicStateReverse(NGHolder &h, NFAVertex cyc,
const map<u32, RegionInfo> &info,
const ue2::unordered_map<NFAVertex, u32> &region_map,
const unordered_map<NFAVertex, u32> &region_map,
set<u32> &deadRegions) {
u32 region = region_map.at(cyc);
CharReach cr = h[cyc].char_reach;
@@ -179,7 +179,7 @@ void processCyclicStateReverse(NGHolder &h, NFAVertex cyc,
static
map<u32, RegionInfo> buildRegionInfoMap(const NGHolder &g,
const ue2::unordered_map<NFAVertex, u32> &region_map) {
const unordered_map<NFAVertex, u32> &region_map) {
map<u32, RegionInfo> info;
for (auto v : vertices_range(g)) {