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https://github.com/VectorCamp/vectorscan.git
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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015-2016, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -36,19 +36,19 @@
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#include "ng_holder.h"
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#include "util/container.h"
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#include "util/graph_range.h"
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#include "util/ue2_containers.h"
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#include <unordered_map>
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#include <vector>
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namespace ue2 {
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/** \brief Assign a region ID to every vertex in the graph. */
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ue2::unordered_map<NFAVertex, u32> assignRegions(const NGHolder &g);
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std::unordered_map<NFAVertex, u32> assignRegions(const NGHolder &g);
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/** \brief True if vertices \p a and \p b are in the same region. */
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template <class Graph>
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bool inSameRegion(const Graph &g, NFAVertex a, NFAVertex b,
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const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
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const std::unordered_map<NFAVertex, u32> ®ion_map) {
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assert(contains(region_map, a) && contains(region_map, b));
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return region_map.at(a) == region_map.at(b) &&
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@@ -58,7 +58,7 @@ bool inSameRegion(const Graph &g, NFAVertex a, NFAVertex b,
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/** \brief True if vertex \p b is in a later region than vertex \p a. */
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template <class Graph>
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bool inLaterRegion(const Graph &g, NFAVertex a, NFAVertex b,
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const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
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const std::unordered_map<NFAVertex, u32> ®ion_map) {
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assert(contains(region_map, a) && contains(region_map, b));
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u32 aa = g[a].index;
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@@ -85,7 +85,7 @@ bool inLaterRegion(const Graph &g, NFAVertex a, NFAVertex b,
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/** \brief True if vertex \p b is in an earlier region than vertex \p a. */
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template <class Graph>
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bool inEarlierRegion(const Graph &g, NFAVertex a, NFAVertex b,
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const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
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const std::unordered_map<NFAVertex, u32> ®ion_map) {
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assert(contains(region_map, a) && contains(region_map, b));
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u32 aa = g[a].index;
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@@ -112,7 +112,7 @@ bool inEarlierRegion(const Graph &g, NFAVertex a, NFAVertex b,
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/** \brief True if vertex \p v is an entry vertex for its region. */
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template <class Graph>
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bool isRegionEntry(const Graph &g, NFAVertex v,
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const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
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const std::unordered_map<NFAVertex, u32> ®ion_map) {
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// Note that some graph types do not have inv_adjacent_vertices, so we must
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// use in_edges here.
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for (const auto &e : in_edges_range(v, g)) {
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@@ -127,7 +127,7 @@ bool isRegionEntry(const Graph &g, NFAVertex v,
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/** \brief True if vertex \p v is an exit vertex for its region. */
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template <class Graph>
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bool isRegionExit(const Graph &g, NFAVertex v,
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const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
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const std::unordered_map<NFAVertex, u32> ®ion_map) {
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for (auto w : adjacent_vertices_range(v, g)) {
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if (!inSameRegion(g, v, w, region_map)) {
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return true;
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@@ -140,7 +140,7 @@ bool isRegionExit(const Graph &g, NFAVertex v,
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/** \brief True if vertex \p v is in a region all on its own. */
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template <class Graph>
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bool isSingletonRegion(const Graph &g, NFAVertex v,
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const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
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const std::unordered_map<NFAVertex, u32> ®ion_map) {
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for (const auto &e : in_edges_range(v, g)) {
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auto u = source(e, g);
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if (u != v && inSameRegion(g, v, u, region_map)) {
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@@ -178,7 +178,7 @@ bool isSingletonRegion(const Graph &g, NFAVertex v,
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*/
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template <class Graph>
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bool isOptionalRegion(const Graph &g, NFAVertex v,
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const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
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const std::unordered_map<NFAVertex, u32> ®ion_map) {
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assert(isRegionEntry(g, v, region_map));
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DEBUG_PRINTF("check if r%u is optional (inspecting v%zu)\n",
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