util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -78,8 +78,8 @@
#include "ng_util.h"
#include "ue2common.h"
#include "util/container.h"
#include "util/flat_containers.h"
#include "util/graph_range.h"
#include "util/ue2_containers.h"
#include <algorithm>
#include <cassert>
@@ -747,7 +747,7 @@ u32 findCyclic(const NGHolder &g, vector<bool> &cyclic) {
static
void findCyclicDom(NGHolder &g, vector<bool> &cyclic,
set<NFAEdge> &dead, som_type som) {
ue2::unordered_map<NFAVertex, NFAVertex> dominators = findDominators(g);
auto dominators = findDominators(g);
for (auto v : vertices_range(g)) {
if (is_special(v, g)) {
@@ -791,8 +791,7 @@ void findCyclicDom(NGHolder &g, vector<bool> &cyclic,
static
void findCyclicPostDom(NGHolder &g, vector<bool> &cyclic,
set<NFAEdge> &dead) {
ue2::unordered_map<NFAVertex, NFAVertex> postdominators =
findPostDominators(g);
auto postdominators = findPostDominators(g);
for (auto v : vertices_range(g)) {
if (is_special(v, g)) {