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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -41,17 +41,18 @@
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#include "ue2common.h"
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#include "util/bitfield.h"
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#include "util/determinise.h"
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#include "util/flat_containers.h"
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#include "util/graph_range.h"
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#include "util/hash.h"
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#include "util/hash_dynamic_bitset.h"
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#include "util/make_unique.h"
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#include "util/report_manager.h"
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#include "util/ue2_containers.h"
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#include <algorithm>
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#include <functional>
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <vector>
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#include <boost/dynamic_bitset.hpp>
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@@ -483,7 +484,7 @@ public:
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struct Graph_Traits {
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using StateSet = bitfield<NFA_STATE_LIMIT>;
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using StateMap = ue2::unordered_map<StateSet, dstate_id_t>;
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using StateMap = unordered_map<StateSet, dstate_id_t>;
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static StateSet init_states(UNUSED u32 num) {
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assert(num <= NFA_STATE_LIMIT);
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