util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -41,17 +41,18 @@
#include "ue2common.h"
#include "util/bitfield.h"
#include "util/determinise.h"
#include "util/flat_containers.h"
#include "util/graph_range.h"
#include "util/hash.h"
#include "util/hash_dynamic_bitset.h"
#include "util/make_unique.h"
#include "util/report_manager.h"
#include "util/ue2_containers.h"
#include <algorithm>
#include <functional>
#include <map>
#include <set>
#include <unordered_map>
#include <vector>
#include <boost/dynamic_bitset.hpp>
@@ -483,7 +484,7 @@ public:
struct Graph_Traits {
using StateSet = bitfield<NFA_STATE_LIMIT>;
using StateMap = ue2::unordered_map<StateSet, dstate_id_t>;
using StateMap = unordered_map<StateSet, dstate_id_t>;
static StateSet init_states(UNUSED u32 num) {
assert(num <= NFA_STATE_LIMIT);