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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -45,6 +45,8 @@
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#include "util/graph_range.h"
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#include "util/ue2string.h"
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#include <unordered_set>
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using namespace std;
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namespace ue2 {
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@@ -196,7 +198,7 @@ bool splitOffLiterals(NG &ng, NGHolder &g) {
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bool changed = false;
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set<NFAVertex> dead;
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ue2::unordered_set<NFAVertex> unanchored; // for faster lookup.
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unordered_set<NFAVertex> unanchored; // for faster lookup.
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insert(&unanchored, adjacent_vertices(g.startDs, g));
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// Anchored literals.
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