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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -811,7 +811,7 @@ bool splitOffLeadingLiteral(const NGHolder &g, ue2_literal *lit_out,
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}
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assert(u != g.startDs);
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ue2::unordered_map<NFAVertex, NFAVertex> rhs_map;
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unordered_map<NFAVertex, NFAVertex> rhs_map;
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vector<NFAVertex> pivots = make_vector_from(adjacent_vertices(u, g));
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splitRHS(g, pivots, rhs, &rhs_map);
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