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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2015-2016, Intel Corporation
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* Copyright (c) 2015-2017, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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@@ -39,13 +39,9 @@
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#include "ng_util.h"
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#include "ue2common.h"
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#include "util/container.h"
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#include "util/flat_containers.h"
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#include "util/graph_range.h"
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#include "util/make_unique.h"
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#include "util/ue2_containers.h"
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#include <set>
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#include <boost/functional/hash/hash.hpp>
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using namespace std;
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@@ -200,11 +196,11 @@ u64a hash_holder(const NGHolder &g) {
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size_t rv = 0;
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for (auto v : vertices_range(g)) {
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boost::hash_combine(rv, g[v].index);
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boost::hash_combine(rv, g[v].char_reach);
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hash_combine(rv, g[v].index);
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hash_combine(rv, g[v].char_reach);
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for (auto w : adjacent_vertices_range(v, g)) {
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boost::hash_combine(rv, g[w].index);
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hash_combine(rv, g[w].index);
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}
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}
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