util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015-2016, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -39,13 +39,9 @@
#include "ng_util.h"
#include "ue2common.h"
#include "util/container.h"
#include "util/flat_containers.h"
#include "util/graph_range.h"
#include "util/make_unique.h"
#include "util/ue2_containers.h"
#include <set>
#include <boost/functional/hash/hash.hpp>
using namespace std;
@@ -200,11 +196,11 @@ u64a hash_holder(const NGHolder &g) {
size_t rv = 0;
for (auto v : vertices_range(g)) {
boost::hash_combine(rv, g[v].index);
boost::hash_combine(rv, g[v].char_reach);
hash_combine(rv, g[v].index);
hash_combine(rv, g[v].char_reach);
for (auto w : adjacent_vertices_range(v, g)) {
boost::hash_combine(rv, g[w].index);
hash_combine(rv, g[w].index);
}
}