util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -310,11 +310,11 @@ void splitIntoComponents(unique_ptr<NGHolder> g,
return;
}
ue2::unordered_map<NFAVertex, NFAUndirectedVertex> old2new;
unordered_map<NFAVertex, NFAUndirectedVertex> old2new;
auto ug = createUnGraph(*g, true, true, old2new);
// Construct reverse mapping.
ue2::unordered_map<NFAUndirectedVertex, NFAVertex> new2old;
unordered_map<NFAUndirectedVertex, NFAVertex> new2old;
for (const auto &m : old2new) {
new2old.emplace(m.second, m.first);
}
@@ -356,7 +356,7 @@ void splitIntoComponents(unique_ptr<NGHolder> g,
DEBUG_PRINTF("vertex %zu is in comp %u\n", (*g)[v].index, c);
}
ue2::unordered_map<NFAVertex, NFAVertex> v_map; // temp map for fillHolder
unordered_map<NFAVertex, NFAVertex> v_map; // temp map for fillHolder
for (auto &vv : verts) {
// Shells are in every component.
vv.insert(vv.end(), begin(head_shell), end(head_shell));