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https://github.com/VectorCamp/vectorscan.git
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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -310,11 +310,11 @@ void splitIntoComponents(unique_ptr<NGHolder> g,
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return;
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}
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ue2::unordered_map<NFAVertex, NFAUndirectedVertex> old2new;
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unordered_map<NFAVertex, NFAUndirectedVertex> old2new;
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auto ug = createUnGraph(*g, true, true, old2new);
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// Construct reverse mapping.
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ue2::unordered_map<NFAUndirectedVertex, NFAVertex> new2old;
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unordered_map<NFAUndirectedVertex, NFAVertex> new2old;
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for (const auto &m : old2new) {
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new2old.emplace(m.second, m.first);
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}
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@@ -356,7 +356,7 @@ void splitIntoComponents(unique_ptr<NGHolder> g,
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DEBUG_PRINTF("vertex %zu is in comp %u\n", (*g)[v].index, c);
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}
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ue2::unordered_map<NFAVertex, NFAVertex> v_map; // temp map for fillHolder
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unordered_map<NFAVertex, NFAVertex> v_map; // temp map for fillHolder
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for (auto &vv : verts) {
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// Shells are in every component.
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vv.insert(vv.end(), begin(head_shell), end(head_shell));
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