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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -36,9 +36,10 @@
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#include "nfagraph/ng_mcclellan_internal.h"
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#include "util/container.h"
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#include "util/determinise.h"
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#include "util/flat_containers.h"
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#include "util/make_unique.h"
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#include "util/report_manager.h"
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#include "util/ue2_containers.h"
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#include "util/unordered.h"
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#include <algorithm>
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#include <queue>
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@@ -54,7 +55,7 @@ namespace {
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class Automaton_Merge {
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public:
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using StateSet = vector<u16>;
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using StateMap = unordered_map<StateSet, dstate_id_t>;
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using StateMap = ue2_unordered_map<StateSet, dstate_id_t>;
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Automaton_Merge(const raw_dfa *rdfa1, const raw_dfa *rdfa2,
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const ReportManager *rm_in, const Grey &grey_in)
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