util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -36,9 +36,10 @@
#include "nfagraph/ng_mcclellan_internal.h"
#include "util/container.h"
#include "util/determinise.h"
#include "util/flat_containers.h"
#include "util/make_unique.h"
#include "util/report_manager.h"
#include "util/ue2_containers.h"
#include "util/unordered.h"
#include <algorithm>
#include <queue>
@@ -54,7 +55,7 @@ namespace {
class Automaton_Merge {
public:
using StateSet = vector<u16>;
using StateMap = unordered_map<StateSet, dstate_id_t>;
using StateMap = ue2_unordered_map<StateSet, dstate_id_t>;
Automaton_Merge(const raw_dfa *rdfa1, const raw_dfa *rdfa2,
const ReportManager *rm_in, const Grey &grey_in)