util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -34,15 +34,16 @@
#ifndef LIMEX_COMPILE_H
#define LIMEX_COMPILE_H
#include <map>
#include <memory>
#include <vector>
#include "nfagraph/ng_holder.h"
#include "nfagraph/ng_squash.h" // for NFAStateSet
#include "ue2common.h"
#include "util/bytecode_ptr.h"
#include "util/ue2_containers.h"
#include <set>
#include <map>
#include <memory>
#include <unordered_map>
#include <vector>
struct NFA;
@@ -69,7 +70,7 @@ struct CompileContext;
* graph.
*/
bytecode_ptr<NFA> generate(NGHolder &g,
const ue2::unordered_map<NFAVertex, u32> &states,
const std::unordered_map<NFAVertex, u32> &states,
const std::vector<BoundedRepeatData> &repeats,
const std::map<NFAVertex, NFAStateSet> &reportSquashMap,
const std::map<NFAVertex, NFAStateSet> &squashMap,
@@ -87,7 +88,7 @@ bytecode_ptr<NFA> generate(NGHolder &g,
* implementable.
*/
u32 countAccelStates(NGHolder &h,
const ue2::unordered_map<NFAVertex, u32> &states,
const std::unordered_map<NFAVertex, u32> &states,
const std::vector<BoundedRepeatData> &repeats,
const std::map<NFAVertex, NFAStateSet> &reportSquashMap,
const std::map<NFAVertex, NFAStateSet> &squashMap,