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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.
The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -34,15 +34,16 @@
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#ifndef LIMEX_COMPILE_H
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#define LIMEX_COMPILE_H
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#include <map>
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#include <memory>
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#include <vector>
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#include "nfagraph/ng_holder.h"
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#include "nfagraph/ng_squash.h" // for NFAStateSet
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#include "ue2common.h"
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#include "util/bytecode_ptr.h"
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#include "util/ue2_containers.h"
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#include <set>
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#include <map>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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struct NFA;
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@@ -69,7 +70,7 @@ struct CompileContext;
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* graph.
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*/
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bytecode_ptr<NFA> generate(NGHolder &g,
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const ue2::unordered_map<NFAVertex, u32> &states,
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const std::unordered_map<NFAVertex, u32> &states,
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const std::vector<BoundedRepeatData> &repeats,
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const std::map<NFAVertex, NFAStateSet> &reportSquashMap,
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const std::map<NFAVertex, NFAStateSet> &squashMap,
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@@ -87,7 +88,7 @@ bytecode_ptr<NFA> generate(NGHolder &g,
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* implementable.
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*/
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u32 countAccelStates(NGHolder &h,
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const ue2::unordered_map<NFAVertex, u32> &states,
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const std::unordered_map<NFAVertex, u32> &states,
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const std::vector<BoundedRepeatData> &repeats,
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const std::map<NFAVertex, NFAStateSet> &reportSquashMap,
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const std::map<NFAVertex, NFAStateSet> &squashMap,
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