util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -1,5 +1,5 @@
/*
* Copyright (c) 2015, Intel Corporation
* Copyright (c) 2015-2017, Intel Corporation
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
@@ -32,10 +32,10 @@
#include "gough_internal.h"
#include "grey.h"
#include "util/container.h"
#include "util/flat_containers.h"
#include "util/graph.h"
#include "util/graph_range.h"
#include "util/order_check.h"
#include "util/ue2_containers.h"
#include "ue2common.h"
@@ -235,7 +235,7 @@ void handle_pending_vertices(GoughSSAVar *def, const GoughGraph &g,
if (contains(aux.containing_v, def)) {
def_v = aux.containing_v.at(def);
}
ue2::unordered_set<GoughVertex> done;
unordered_set<GoughVertex> done;
while (!pending_vertex.empty()) {
GoughVertex current = *pending_vertex.begin();
pending_vertex.erase(current);