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util: switch from Boost to std::unordered set/map
This commit replaces the ue2::unordered_{set,map} types with their STL versions, with some new hashing utilities in util/hash.h. The new types ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the ue2_hasher. The header util/ue2_containers.h has been removed, and the flat_set/map containers moved to util/flat_containers.h.
This commit is contained in:
committed by
Matthew Barr
parent
a425bb9b7c
commit
9cf66b6ac9
@@ -48,11 +48,11 @@
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#include "util/compile_context.h"
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#include "util/container.h"
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#include "util/dump_charclass.h"
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#include "util/flat_containers.h"
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#include "util/graph.h"
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#include "util/make_unique.h"
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#include "util/multibit_build.h"
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#include "util/report_manager.h"
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#include "util/ue2_containers.h"
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#include "util/verify_types.h"
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#include "grey.h"
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@@ -153,7 +153,7 @@ static
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void getNeighborInfo(const CliqueGraph &g, vector<u32> &neighbor,
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const CliqueVertex &cv, const set<u32> &group) {
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u32 id = g[cv].stateId;
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ue2::unordered_set<u32> neighborId;
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unordered_set<u32> neighborId;
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// find neighbors for cv
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for (const auto &v : adjacent_vertices_range(cv, g)) {
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