util: switch from Boost to std::unordered set/map

This commit replaces the ue2::unordered_{set,map} types with their STL
versions, with some new hashing utilities in util/hash.h. The new types
ue2_unordered_set<T> and ue2_unordered_map<Key, T> default to using the
ue2_hasher.

The header util/ue2_containers.h has been removed, and the flat_set/map
containers moved to util/flat_containers.h.
This commit is contained in:
Justin Viiret
2017-07-14 14:59:52 +10:00
committed by Matthew Barr
parent a425bb9b7c
commit 9cf66b6ac9
123 changed files with 1048 additions and 772 deletions

View File

@@ -41,6 +41,7 @@
#include "util/verify_types.h"
#include <sstream>
#include <unordered_set>
#include <vector>
#define PATHS_LIMIT 500
@@ -254,7 +255,7 @@ dstate_id_t get_sds_or_proxy(const raw_dfa &raw) {
u16 top_remap = raw.alpha_remap[TOP];
ue2::unordered_set<dstate_id_t> seen;
std::unordered_set<dstate_id_t> seen;
while (true) {
seen.insert(s);
DEBUG_PRINTF("basis %hu\n", s);