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MSVC requires the attribute before the type
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@@ -34,7 +34,7 @@
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/* masks for masked moves */
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/* magic mask for maskload (vmmaskmovq) - described in UE-2424 */
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const u32 mm_mask_mask[16] ALIGN_CL_DIRECTIVE = {
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const ALIGN_CL_DIRECTIVE u32 mm_mask_mask[16] = {
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0x00000000U,
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0x00000000U,
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0x00000000U,
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