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tamarama: add container engine for exclusive nfas
Add the new Tamarama engine that acts as a container for infix/suffix engines that can be proven to run exclusively of one another. This reduces stream state for pattern sets with many exclusive engines.
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src/util/clique.h
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60
src/util/clique.h
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/*
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* Copyright (c) 2016, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief An algorithm to find cliques.
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*/
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#ifndef CLIQUE_H
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#define CLIQUE_H
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#include "ue2common.h"
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#include <vector>
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#include <boost/graph/adjacency_list.hpp>
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namespace ue2 {
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struct CliqueVertexProps {
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CliqueVertexProps() {}
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explicit CliqueVertexProps(u32 state_in) : stateId(state_in) {}
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u32 stateId = ~0U;
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};
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typedef boost::adjacency_list<boost::listS, boost::listS, boost::undirectedS,
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CliqueVertexProps> CliqueGraph;
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typedef CliqueGraph::vertex_descriptor CliqueVertex;
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/** \brief Returns a vector of cliques found in a graph. */
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std::vector<std::vector<u32>> removeClique(CliqueGraph &cg);
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} // namespace ue2
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#endif
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