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Initial commit of Hyperscan
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src/util/unicode_def.h
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85
src/util/unicode_def.h
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef UNICODE_DEF_H
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#define UNICODE_DEF_H
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#include "ue2common.h"
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#define MAX_UNICODE 0x10FFFF
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#define INVALID_UNICODE 0xffffffff /* unicode could never go above 2^31 */
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#define UTF_2CHAR_MIN (1U << 7)
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#define UTF_3CHAR_MIN (1U << 11)
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#define UTF_4CHAR_MIN (1U << 16)
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#define UTF_CONT_SHIFT 6
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#define UTF_CONT_BYTE_RANGE (1U << UTF_CONT_SHIFT)
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#define UTF_CONT_BYTE_HEADER ((u8)0x80) /* 10xx xxxx */
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#define UTF_TWO_BYTE_HEADER ((u8)0xc0) /* 110x xxxx */
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#define UTF_THREE_BYTE_HEADER ((u8)0xe0) /* 1110 xxxx */
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#define UTF_FOUR_BYTE_HEADER ((u8)0xf0) /* 1111 0xxx */
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#define UTF_CONT_BYTE_VALUE_MASK 0x3f
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#define UTF_CONT_MIN UTF_CONT_BYTE_HEADER
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#define UTF_CONT_MAX (UTF_TWO_BYTE_HEADER - 1)
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#define UTF_TWO_BYTE_MIN UTF_TWO_BYTE_HEADER
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#define UTF_TWO_BYTE_MAX (UTF_THREE_BYTE_HEADER - 1)
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#define UTF_THREE_BYTE_MIN UTF_THREE_BYTE_HEADER
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#define UTF_THREE_BYTE_MAX (UTF_FOUR_BYTE_HEADER - 1)
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#define UTF_FOUR_BYTE_MIN UTF_FOUR_BYTE_HEADER
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#define UTF_FOUR_BYTE_MAX ((u8)0xf4)
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#define UTF_CONT_CR CharReach(UTF_CONT_MIN, UTF_CONT_MAX)
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#define UTF_ASCII_CR CharReach(0, 127)
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#define UTF_START_CR CharReach(UTF_TWO_BYTE_MIN, UTF_FOUR_BYTE_MAX)
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#define UTF_TWO_START_CR CharReach(UTF_TWO_BYTE_MIN, UTF_TWO_BYTE_MAX)
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#define UTF_THREE_START_CR CharReach(UTF_THREE_BYTE_MIN, UTF_THREE_BYTE_MAX)
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#define UTF_FOUR_START_CR CharReach(UTF_FOUR_BYTE_MIN, UTF_FOUR_BYTE_MAX)
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#define UNICODE_SURROGATE_MIN 0xd800
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#define UNICODE_SURROGATE_MAX 0xdfff
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#ifdef __cplusplus
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namespace ue2 {
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typedef u32 unichar; /* represents a unicode code point */
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static UNUSED
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u8 makeContByte(u8 val) {
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return UTF_CONT_BYTE_HEADER | (val & UTF_CONT_BYTE_VALUE_MASK);
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}
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} // namespace
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#endif // __cplusplus
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#endif
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