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Initial commit of Hyperscan
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src/smallwrite/smallwrite_dump.cpp
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90
src/smallwrite/smallwrite_dump.cpp
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "smallwrite_dump.h"
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#include "smallwrite_internal.h"
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#include "ue2common.h"
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#include "nfa/nfa_build_util.h"
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#include "nfa/nfa_dump_api.h"
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#include "nfa/nfa_internal.h"
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#include <cstdio>
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#include <string>
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#ifndef DUMP_SUPPORT
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#error No dump support!
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#endif
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using namespace std;
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namespace ue2 {
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void smwrDumpText(const SmallWriteEngine *smwr, FILE *f) {
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if (!smwr) {
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fprintf(f, "<< no smallwrite >>\n");
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return;
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}
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const struct NFA *n = getSmwrNfa(smwr);
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fprintf(f, "SmallWrite:\n\n");
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fprintf(f, "%s\n", describe(*n).c_str());
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fprintf(f, "States: %u\n", n->nPositions);
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fprintf(f, "Length: %u\n", n->length);
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fprintf(f, "Largest Short Buffer: %u\n", smwr->largestBuffer);
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fprintf(f, "Start Offset: %u\n", smwr->start_offset);
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}
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void smwrDumpNFA(const SmallWriteEngine *smwr, bool dump_raw,
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const string &base) {
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if (!smwr) {
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DEBUG_PRINTF("no smallwrite\n");
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return;
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}
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const struct NFA *n = getSmwrNfa(smwr);
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FILE *f;
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f = fopen((base + "smallwrite_nfa.dot").c_str(), "w");
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nfaDumpDot(n, f);
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fclose(f);
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f = fopen((base + "smallwrite_nfa.txt").c_str(), "w");
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nfaDumpText(n, f);
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fclose(f);
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if (dump_raw) {
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f = fopen((base + "smallwrite_nfa.raw").c_str(), "w");
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fwrite(n, 1, n->length, f);
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fclose(f);
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}
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}
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} // namespace ue2
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