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src/rose/rose_build_lookaround.h
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82
src/rose/rose_build_lookaround.h
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Rose compile-time analysis for lookaround masks.
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*/
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#ifndef ROSE_ROSE_BUILD_LOOKAROUND_H
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#define ROSE_ROSE_BUILD_LOOKAROUND_H
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#include "rose_graph.h"
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#include <vector>
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namespace ue2 {
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class CharReach;
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class RoseBuildImpl;
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/** \brief Lookaround entry prototype, describing the reachability at a given
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* distance from the end of a role match. */
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struct LookEntry {
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LookEntry(s8 offset_in, const CharReach &reach_in)
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: offset(offset_in), reach(reach_in) {}
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s8 offset; //!< offset from role match location.
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CharReach reach; //!< reachability at given offset.
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bool operator==(const LookEntry &other) const {
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return offset == other.offset && reach == other.reach;
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}
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};
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static inline
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size_t hash_value(const LookEntry &l) {
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size_t val = 0;
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boost::hash_combine(val, l.offset);
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boost::hash_combine(val, l.reach);
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return val;
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}
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void findLookaroundMasks(const RoseBuildImpl &tbi, const RoseVertex v,
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std::vector<LookEntry> &lookaround);
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/**
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* \brief If possible, render the prefix of the given vertex as a lookaround.
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*
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* Given a prefix, returns true (and fills the lookaround vector) if
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* it can be satisfied with a lookaround alone.
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*/
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bool makeLeftfixLookaround(const RoseBuildImpl &build, const RoseVertex v,
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std::vector<LookEntry> &lookaround);
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void mergeLookaround(std::vector<LookEntry> &lookaround,
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const std::vector<LookEntry> &more_lookaround);
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} // namespace ue2
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#endif // ROSE_ROSE_BUILD_LOOKAROUND_H
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