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src/rose/rose_build.h
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151
src/rose/rose_build.h
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Rose Build interface.
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*
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* Rose Build interface. Everything you ever needed to feed literals in and
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* get a RoseEngine out. This header should be everything needed by the rest
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* of UE2.
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*/
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#ifndef ROSE_BUILD_H
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#define ROSE_BUILD_H
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#include "ue2common.h"
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#include "rose_common.h"
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#include "rose_in_graph.h"
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#include "util/alloc.h"
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#include "util/charreach.h"
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#include "util/ue2string.h"
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#include <memory>
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#include <set>
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#include <utility>
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#include <vector>
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#include <boost/core/noncopyable.hpp>
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struct NFA;
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struct SmallWriteEngine;
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struct RoseEngine;
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namespace ue2 {
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struct BoundaryReports;
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struct CompileContext;
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struct raw_puff;
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struct raw_som_dfa;
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class CharReach;
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class NGHolder;
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class ReportManager;
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class SomSlotManager;
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class RoseDedupeAux {
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public:
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virtual ~RoseDedupeAux();
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/** \brief True if we can not establish that at most a single callback will
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* be generated at a given offset from this set of reports. */
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virtual bool requiresDedupeSupport(const std::set<ReportID> &reports) const
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= 0;
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};
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/** \brief Abstract interface intended for callers from elsewhere in the tree,
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* real underlying implementation is RoseBuildImpl in rose_build_impl.h. */
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class RoseBuild : boost::noncopyable {
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public:
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virtual ~RoseBuild();
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/** \brief Adds a single literal. */
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virtual void add(bool anchored, bool eod, const ue2_literal &lit,
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const ue2::flat_set<ReportID> &ids) = 0;
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virtual bool addRose(const RoseInGraph &ig, bool prefilter,
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bool finalChance = false) = 0;
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virtual bool addSombeRose(const RoseInGraph &ig) = 0;
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virtual bool addOutfix(const NGHolder &h) = 0;
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virtual bool addOutfix(const NGHolder &h, const raw_som_dfa &haig) = 0;
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virtual bool addOutfix(const raw_puff &rp) = 0;
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virtual bool addChainTail(const raw_puff &rp, u32 *queue_out,
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u32 *event_out) = 0;
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/** \brief Returns true if we were able to add it as a mask. */
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virtual bool add(bool anchored, const std::vector<CharReach> &mask,
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const ue2::flat_set<ReportID> &reports) = 0;
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/** \brief Attempts to add the graph to the anchored acyclic table. Returns
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* true on success. */
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virtual bool addAnchoredAcyclic(const NGHolder &graph) = 0;
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virtual bool validateMask(const std::vector<CharReach> &mask,
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const ue2::flat_set<ReportID> &reports,
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bool anchored, bool eod) const = 0;
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virtual void addMask(const std::vector<CharReach> &mask,
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const ue2::flat_set<ReportID> &reports, bool anchored,
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bool eod) = 0;
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/** \brief Construct a runtime implementation. */
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virtual ue2::aligned_unique_ptr<RoseEngine> buildRose(u32 minWidth) = 0;
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virtual std::unique_ptr<RoseDedupeAux> generateDedupeAux() const = 0;
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/** Get a unique report identifier for a prefix|infix engine */
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virtual ReportID getNewNfaReport() = 0;
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/** Note that we have seen a SOM pattern. */
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virtual void setSom() = 0;
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};
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// Construct a usable Rose builder.
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std::unique_ptr<RoseBuild> makeRoseBuilder(ReportManager &rm,
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SomSlotManager &ssm,
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const CompileContext &cc,
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const BoundaryReports &boundary);
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bool roseCheckRose(const RoseInGraph &ig, bool prefilter,
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const ReportManager &rm, const CompileContext &cc);
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size_t roseSize(const RoseEngine *t);
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/* used by heuristics to determine the small write engine. High numbers are
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* intended to indicate a lightweight rose. */
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u32 roseQuality(const RoseEngine *t);
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ue2::aligned_unique_ptr<RoseEngine>
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roseAddSmallWrite(const RoseEngine *t, const SmallWriteEngine *smwr);
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bool roseIsPureLiteral(const RoseEngine *t);
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size_t maxOverlap(const ue2_literal &a, const ue2_literal &b, u32 b_delay);
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} // namespace ue2
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#endif // ROSE_BUILD_H
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