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Initial commit of Hyperscan
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163
src/parser/utf8_validate.cpp
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163
src/parser/utf8_validate.cpp
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "utf8_validate.h"
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#include "ue2common.h"
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#include "util/unicode_def.h"
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#include <cstring>
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namespace ue2 {
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static
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bool hasValidContBytes(const u8 *s, size_t num) {
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/* continuer bytes must all be of the form 10xx xxxx */
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for (size_t i = 0; i < num; i++) {
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if ((s[i] & 0xc0) != UTF_CONT_BYTE_HEADER) {
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return false;
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}
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}
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return true;
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}
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static
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bool isAllowedCodepoint(u32 val) {
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if (val >= 0xd800 && val <= 0xdfff) {
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return false; // High and low surrogate halves
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}
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if (val > 0x10ffff) {
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return false; // As per limit in RFC 3629
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}
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return true;
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}
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bool isValidUtf8(const char *expression) {
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if (!expression) {
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return true;
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}
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const size_t len = strlen(expression);
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const u8 *s = (const u8 *)expression;
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u32 val;
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size_t i = 0;
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while (i < len) {
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DEBUG_PRINTF("byte %zu: 0x%02x\n", i, s[i]);
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// One octet.
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if (s[i] < 0x7f) {
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DEBUG_PRINTF("one octet\n");
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i++;
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continue;
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}
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// Two octets.
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if ((s[i] & 0xe0) == UTF_TWO_BYTE_HEADER) {
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DEBUG_PRINTF("two octets\n");
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if (i + 2 > len) {
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break;
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}
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if (!hasValidContBytes(&s[i] + 1, 1)) {
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break;
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}
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val = ((s[i] & 0x1f) << 6) | (s[i + 1] & UTF_CONT_BYTE_VALUE_MASK);
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DEBUG_PRINTF("val=0x%x\n", val);
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if (val < 1U << 7) {
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DEBUG_PRINTF("overlong encoding\n");
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break;
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}
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if (!isAllowedCodepoint(val)) {
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DEBUG_PRINTF("codepoint not allowed\n");
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break;
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}
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i += 2;
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continue;
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}
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// Three octets.
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if ((s[i] & 0xf0) == UTF_THREE_BYTE_HEADER) {
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DEBUG_PRINTF("three octets\n");
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if (i + 3 > len) {
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break;
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}
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if (!hasValidContBytes(&s[i] + 1, 2)) {
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break;
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}
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val = ((s[i] & 0xf) << 12) |
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((s[i + 1] & UTF_CONT_BYTE_VALUE_MASK) << 6) |
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(s[i + 2] & UTF_CONT_BYTE_VALUE_MASK);
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if (val < 1U << 11) {
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DEBUG_PRINTF("overlong encoding\n");
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break;
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}
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if (!isAllowedCodepoint(val)) {
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DEBUG_PRINTF("codepoint not allowed\n");
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break;
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}
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i += 3;
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continue;
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}
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// Four octets.
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if ((s[i] & 0xf8) == UTF_FOUR_BYTE_HEADER) {
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DEBUG_PRINTF("four octets\n");
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if (i + 4 > len) {
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break;
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}
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if (!hasValidContBytes(&s[i] + 1, 3)) {
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break;
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}
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val = ((s[i] & 0xf) << 18) |
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((s[i + 1] & UTF_CONT_BYTE_VALUE_MASK) << 12) |
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((s[i + 2] & UTF_CONT_BYTE_VALUE_MASK) << 6) |
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(s[i + 3] & UTF_CONT_BYTE_VALUE_MASK);
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if (val < 1U << 16) {
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DEBUG_PRINTF("overlong encoding\n");
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break;
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}
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if (!isAllowedCodepoint(val)) {
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DEBUG_PRINTF("codepoint not allowed\n");
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break;
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}
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i += 4;
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continue;
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}
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// Something else?
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DEBUG_PRINTF("bad byte 0x%02x\n", s[i]);
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break;
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}
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DEBUG_PRINTF("i=%zu, len=%zu\n", i, len);
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return i == len;
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}
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} // namespace ue2
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