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src/parser/shortcut_literal.cpp
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201
src/parser/shortcut_literal.cpp
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Shortcut literal pass: directly add literal components to Rose.
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*/
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#include "AsciiComponentClass.h"
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#include "Utf8ComponentClass.h"
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#include "ComponentAssertion.h"
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#include "ComponentAtomicGroup.h"
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#include "ComponentBackReference.h"
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#include "ComponentBoundary.h"
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#include "ComponentClass.h"
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#include "ComponentCondReference.h"
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#include "ComponentRepeat.h"
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#include "ComponentSequence.h"
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#include "ComponentVisitor.h"
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#include "ComponentWordBoundary.h"
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#include "ConstComponentVisitor.h"
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#include "parse_error.h"
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#include "shortcut_literal.h"
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#include "grey.h"
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#include "nfagraph/ng.h"
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#include "compiler/compiler.h"
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#include "util/ue2string.h"
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#include "ue2common.h"
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#include <stack>
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using namespace std;
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namespace ue2 {
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/**
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* \brief Visitor that constructs a ue2_literal from a component tree.
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*
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* If a component that can't be part of a literal is encountered, this visitor
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* will throw ConstructLiteralVisitor::NotLiteral.
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*/
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class ConstructLiteralVisitor : public ConstComponentVisitor {
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public:
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~ConstructLiteralVisitor();
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/** \brief Thrown if this component does not represent a literal. */
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struct NotLiteral {};
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void pre(const AsciiComponentClass &c) override {
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const CharReach &cr = c.cr;
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const size_t width = cr.count();
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if (width == 1) {
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lit.push_back(cr.find_first(), false);
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} else if (width == 2 && cr.isCaselessChar()) {
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lit.push_back(cr.find_first(), true);
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} else {
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throw NotLiteral();
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}
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}
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void pre(const ComponentRepeat &c) override {
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if (c.m_min == 0 || c.m_min != c.m_max) {
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throw NotLiteral();
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}
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if (c.m_max < ComponentRepeat::NoLimit && c.m_max > 32767) {
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throw ParseError("Bounded repeat is too large.");
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}
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// Store the current length of the literal; in this repeat's post()
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// call we will append N-1 more copies of [index..end].
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repeat_stack.push(lit.length());
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}
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void post(const ComponentRepeat &c) override {
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// Add N-1 copies of the string between the entry to the repeat and the
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// current end of the literal.
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assert(!repeat_stack.empty());
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const ue2_literal suffix = lit.substr(repeat_stack.top());
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repeat_stack.pop();
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for (unsigned i = 1; i < c.m_min; i++) {
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lit += suffix;
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}
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}
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void pre(const ComponentSequence &) override {
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// Pass through.
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}
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void pre(const ComponentAlternation &) override { throw NotLiteral(); }
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void pre(const ComponentAssertion &) override { throw NotLiteral(); }
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void pre(const ComponentAtomicGroup &) override { throw NotLiteral(); }
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void pre(const ComponentBackReference &) override { throw NotLiteral(); }
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void pre(const ComponentBoundary &) override { throw NotLiteral(); }
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void pre(const ComponentByte &) override { throw NotLiteral(); }
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void pre(const ComponentCondReference &) override { throw NotLiteral(); }
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void pre(const ComponentEmpty &) override { throw NotLiteral(); }
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void pre(const ComponentEUS &) override { throw NotLiteral(); }
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void pre(const ComponentWordBoundary &) override { throw NotLiteral(); }
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void pre(const UTF8ComponentClass &) override { throw NotLiteral(); }
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void during(const AsciiComponentClass &) override {}
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void during(const ComponentAlternation &) override {}
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void during(const ComponentAssertion &) override {}
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void during(const ComponentAtomicGroup &) override {}
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void during(const ComponentBackReference &) override {}
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void during(const ComponentBoundary &) override {}
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void during(const ComponentByte &) override {}
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void during(const ComponentCondReference &) override {}
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void during(const ComponentEmpty &) override {}
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void during(const ComponentEUS &) override {}
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void during(const ComponentRepeat &) override {}
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void during(const ComponentSequence &) override {}
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void during(const ComponentWordBoundary &) override {}
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void during(const UTF8ComponentClass &) override {}
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void post(const AsciiComponentClass &) override {}
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void post(const ComponentAlternation &) override {}
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void post(const ComponentAssertion &) override {}
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void post(const ComponentAtomicGroup &) override {}
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void post(const ComponentBackReference &) override {}
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void post(const ComponentBoundary &) override {}
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void post(const ComponentByte &) override {}
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void post(const ComponentCondReference &) override {}
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void post(const ComponentEmpty &) override {}
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void post(const ComponentEUS &) override {}
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void post(const ComponentSequence &) override {}
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void post(const ComponentWordBoundary &) override {}
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void post(const UTF8ComponentClass &) override {}
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ue2_literal lit;
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stack<size_t> repeat_stack; //!< index of entry to repeat.
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};
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ConstructLiteralVisitor::~ConstructLiteralVisitor() {}
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/** \brief True if the literal expression \a expr could be added to Rose. */
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bool shortcutLiteral(NG &ng, const ParsedExpression &expr) {
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assert(expr.component);
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if (!ng.cc.grey.allowRose) {
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return false;
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}
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// XXX: don't shortcut literals with extended params (yet)
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if (expr.min_offset || expr.max_offset != MAX_OFFSET || expr.min_length) {
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DEBUG_PRINTF("extended params not allowed\n");
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return false;
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}
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ConstructLiteralVisitor vis;
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try {
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assert(expr.component);
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expr.component->accept(vis);
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assert(vis.repeat_stack.empty());
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} catch (const ConstructLiteralVisitor::NotLiteral&) {
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DEBUG_PRINTF("not a literal\n");
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return false;
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}
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const ue2_literal &lit = vis.lit;
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if (lit.empty()) {
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DEBUG_PRINTF("empty literal\n");
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return false;
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}
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if (expr.highlander && lit.length() <= 1) {
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DEBUG_PRINTF("not shortcutting SEP literal\n");
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return false;
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}
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DEBUG_PRINTF("constructed literal %s\n", dumpString(lit).c_str());
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return ng.addLiteral(lit, expr.index, expr.id, expr.highlander, expr.som);
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}
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} // namespace ue2
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