mirror of
https://github.com/VectorCamp/vectorscan.git
synced 2025-11-18 10:10:35 +03:00
Initial commit of Hyperscan
This commit is contained in:
150
src/parser/ComponentVisitor.h
Normal file
150
src/parser/ComponentVisitor.h
Normal file
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
* Copyright (c) 2015, Intel Corporation
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of Intel Corporation nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/** \file
|
||||
* \brief Visitor base class for working with the component tree.
|
||||
*/
|
||||
|
||||
#ifndef COMPONENTVISITOR_H
|
||||
#define COMPONENTVISITOR_H
|
||||
|
||||
namespace ue2 {
|
||||
|
||||
class AsciiComponentClass;
|
||||
class Component;
|
||||
class ComponentAlternation;
|
||||
class ComponentAssertion;
|
||||
class ComponentAtomicGroup;
|
||||
class ComponentBackReference;
|
||||
class ComponentBoundary;
|
||||
class ComponentByte;
|
||||
class ComponentClass;
|
||||
class ComponentCondReference;
|
||||
class ComponentEmpty;
|
||||
class ComponentEUS;
|
||||
class ComponentRepeat;
|
||||
class ComponentSequence;
|
||||
class ComponentWordBoundary;
|
||||
class UTF8ComponentClass;
|
||||
|
||||
/**
|
||||
* \brief Visitor base class for working with the component tree.
|
||||
*
|
||||
* Our approach to implementing the visitor pattern for traversing (and
|
||||
* optionally mutating) the Component tree for a pattern. Each _visit_ function
|
||||
* takes a Component subclass pointer in and returns a Component pointer. That
|
||||
* pointer can have several values, dictating what the containing Component
|
||||
* should do:
|
||||
*
|
||||
* 1. If ptr == c, then do nothing.
|
||||
* 2. If ptr == nullptr, then remove c from the tree.
|
||||
* 3. If ptr != c && ptr != nullptr, then replace c with ptr.
|
||||
*
|
||||
* Traversal order is pre-order.
|
||||
*
|
||||
* After a Component's subcomponents have been visited, the _post_ function for
|
||||
* that Component will be called.
|
||||
*/
|
||||
class ComponentVisitor {
|
||||
public:
|
||||
virtual ~ComponentVisitor();
|
||||
|
||||
virtual Component *visit(AsciiComponentClass *c) = 0;
|
||||
virtual Component *visit(ComponentAlternation *c) = 0;
|
||||
virtual Component *visit(ComponentAssertion *c) = 0;
|
||||
virtual Component *visit(ComponentAtomicGroup *c) = 0;
|
||||
virtual Component *visit(ComponentBackReference *c) = 0;
|
||||
virtual Component *visit(ComponentBoundary *c) = 0;
|
||||
virtual Component *visit(ComponentByte *c) = 0;
|
||||
virtual Component *visit(ComponentCondReference *c) = 0;
|
||||
virtual Component *visit(ComponentEmpty *c) = 0;
|
||||
virtual Component *visit(ComponentEUS *c) = 0;
|
||||
virtual Component *visit(ComponentRepeat *c) = 0;
|
||||
virtual Component *visit(ComponentSequence *c) = 0;
|
||||
virtual Component *visit(ComponentWordBoundary *c) = 0;
|
||||
virtual Component *visit(UTF8ComponentClass *c) = 0;
|
||||
|
||||
virtual void post(AsciiComponentClass *c) = 0;
|
||||
virtual void post(ComponentAlternation *c) = 0;
|
||||
virtual void post(ComponentAssertion *c) = 0;
|
||||
virtual void post(ComponentAtomicGroup *c) = 0;
|
||||
virtual void post(ComponentBackReference *c) = 0;
|
||||
virtual void post(ComponentBoundary *c) = 0;
|
||||
virtual void post(ComponentByte *c) = 0;
|
||||
virtual void post(ComponentCondReference *c) = 0;
|
||||
virtual void post(ComponentEmpty *c) = 0;
|
||||
virtual void post(ComponentEUS *c) = 0;
|
||||
virtual void post(ComponentRepeat *c) = 0;
|
||||
virtual void post(ComponentSequence *c) = 0;
|
||||
virtual void post(ComponentWordBoundary *c) = 0;
|
||||
virtual void post(UTF8ComponentClass *c) = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Concrete subclass of ComponentVisitor with default behaviour,
|
||||
* allowing you to just implement the member functions you need.
|
||||
*/
|
||||
class DefaultComponentVisitor : public ComponentVisitor {
|
||||
public:
|
||||
DefaultComponentVisitor();
|
||||
~DefaultComponentVisitor() override;
|
||||
|
||||
Component *visit(AsciiComponentClass *c) override;
|
||||
Component *visit(ComponentAlternation *c) override;
|
||||
Component *visit(ComponentAssertion *c) override;
|
||||
Component *visit(ComponentAtomicGroup *c) override;
|
||||
Component *visit(ComponentBackReference *c) override;
|
||||
Component *visit(ComponentBoundary *c) override;
|
||||
Component *visit(ComponentByte *c) override;
|
||||
Component *visit(ComponentCondReference *c) override;
|
||||
Component *visit(ComponentEmpty *c) override;
|
||||
Component *visit(ComponentEUS *c) override;
|
||||
Component *visit(ComponentRepeat *c) override;
|
||||
Component *visit(ComponentSequence *c) override;
|
||||
Component *visit(ComponentWordBoundary *c) override;
|
||||
Component *visit(UTF8ComponentClass *c) override;
|
||||
|
||||
void post(AsciiComponentClass *c) override;
|
||||
void post(ComponentAlternation *c) override;
|
||||
void post(ComponentAssertion *c) override;
|
||||
void post(ComponentAtomicGroup *c) override;
|
||||
void post(ComponentBackReference *c) override;
|
||||
void post(ComponentBoundary *c) override;
|
||||
void post(ComponentByte *c) override;
|
||||
void post(ComponentCondReference *c) override;
|
||||
void post(ComponentEmpty *c) override;
|
||||
void post(ComponentEUS *c) override;
|
||||
void post(ComponentRepeat *c) override;
|
||||
void post(ComponentSequence *c) override;
|
||||
void post(ComponentWordBoundary *c) override;
|
||||
void post(UTF8ComponentClass *c) override;
|
||||
};
|
||||
|
||||
} // namespace ue2
|
||||
|
||||
#endif // COMPONENTVISITOR_H
|
||||
Reference in New Issue
Block a user