mirror of
https://github.com/VectorCamp/vectorscan.git
synced 2025-11-18 18:20:35 +03:00
Initial commit of Hyperscan
This commit is contained in:
121
src/parser/ComponentAssertion.cpp
Normal file
121
src/parser/ComponentAssertion.cpp
Normal file
@@ -0,0 +1,121 @@
|
||||
/*
|
||||
* Copyright (c) 2015, Intel Corporation
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of Intel Corporation nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/** \file
|
||||
* \brief Lookahead/lookbehind zero-width assertions.
|
||||
*/
|
||||
#include "ComponentAssertion.h"
|
||||
#include "buildstate.h"
|
||||
#include "position.h"
|
||||
#include "position_info.h"
|
||||
#include "ue2common.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <algorithm>
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace ue2 {
|
||||
|
||||
ComponentAssertion::ComponentAssertion(enum Direction dir, enum Sense sense)
|
||||
: m_dir(dir), m_sense(sense) {}
|
||||
|
||||
ComponentAssertion::~ComponentAssertion() { }
|
||||
|
||||
ComponentAssertion *ComponentAssertion::clone() const {
|
||||
return new ComponentAssertion(*this);
|
||||
}
|
||||
|
||||
Component * ComponentAssertion::accept(ComponentVisitor &v) {
|
||||
Component *c = v.visit(this);
|
||||
if (c != this) {
|
||||
v.post(this);
|
||||
return c;
|
||||
}
|
||||
|
||||
for (auto i = children.begin(), e = children.end(); i != e; ++i) {
|
||||
Component *child = i->get();
|
||||
c = (*i)->accept(v);
|
||||
if (c != child) {
|
||||
// Child has been replaced (new Component pointer) or we've been
|
||||
// instructed to delete it (null).
|
||||
i->reset(c);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove deleted children.
|
||||
children.erase(remove(children.begin(), children.end(), nullptr),
|
||||
children.end());
|
||||
|
||||
v.post(this);
|
||||
return this;
|
||||
}
|
||||
|
||||
void ComponentAssertion::accept(ConstComponentVisitor &v) const {
|
||||
v.pre(*this);
|
||||
for (auto i = children.begin(), e = children.end(); i != e; ++i) {
|
||||
(*i)->accept(v);
|
||||
if (i + 1 != e) {
|
||||
v.during(*this);
|
||||
}
|
||||
}
|
||||
|
||||
v.post(*this);
|
||||
}
|
||||
|
||||
vector<PositionInfo> ComponentAssertion::first() const {
|
||||
assert(0);
|
||||
return vector<PositionInfo>();
|
||||
}
|
||||
|
||||
vector<PositionInfo> ComponentAssertion::last() const {
|
||||
assert(0);
|
||||
return vector<PositionInfo>();
|
||||
}
|
||||
|
||||
bool ComponentAssertion::empty() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void ComponentAssertion::notePositions(GlushkovBuildState &) {
|
||||
assert(0);
|
||||
}
|
||||
|
||||
void ComponentAssertion::buildFollowSet(GlushkovBuildState &,
|
||||
const vector<PositionInfo> &) {
|
||||
assert(0);
|
||||
}
|
||||
|
||||
bool ComponentAssertion::repeatable() const {
|
||||
// If this assertion has no children (it's an empty sequence, like that
|
||||
// produced by '(?!)') then PCRE would throw a "nothing to repeat" error.
|
||||
// So we do as well.
|
||||
return !children.empty();
|
||||
}
|
||||
|
||||
} // namespace ue2
|
||||
Reference in New Issue
Block a user