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Initial commit of Hyperscan
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src/nfagraph/ng_stop.h
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62
src/nfagraph/ng_stop.h
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Stop Alphabet calculation.
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*/
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#ifndef NG_STOP_H
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#define NG_STOP_H
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#include "ue2common.h"
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#include "som/som.h"
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#include <vector>
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namespace ue2 {
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struct CastleProto;
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class CharReach;
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class NGHolder;
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/** Find the set of characters that are not present in the reachability of
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* graph \p g after a certain depth (currently 8). If a character in this set
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* is encountered, it means that the NFA is either dead or has not progressed
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* more than 8 characters from its start states. */
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CharReach findStopAlphabet(const NGHolder &g, som_type som);
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/** Calculate the stop alphabet for each depth from 0 to MAX_STOP_DEPTH. Then
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* build an eight-bit mask per character C, with each bit representing the
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* depth before the location of character C (if encountered) that the NFA would
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* be in a predictable start state. */
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std::vector<u8> findLeftOffsetStopAlphabet(const NGHolder &g, som_type som);
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std::vector<u8> findLeftOffsetStopAlphabet(const CastleProto &c, som_type som);
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} // namespace ue2
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#endif
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