mirror of
https://github.com/VectorCamp/vectorscan.git
synced 2025-11-19 02:30:35 +03:00
Initial commit of Hyperscan
This commit is contained in:
219
src/nfagraph/ng_region.h
Normal file
219
src/nfagraph/ng_region.h
Normal file
@@ -0,0 +1,219 @@
|
||||
/*
|
||||
* Copyright (c) 2015, Intel Corporation
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of Intel Corporation nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
/** \file
|
||||
* \brief Region analysis and utility functions.
|
||||
*/
|
||||
|
||||
#ifndef NG_REGION_H
|
||||
#define NG_REGION_H
|
||||
|
||||
#include "ng_holder.h"
|
||||
#include "util/container.h"
|
||||
#include "util/graph_range.h"
|
||||
#include "util/ue2_containers.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace ue2 {
|
||||
|
||||
/** \brief Assign a region ID to every vertex in the graph. */
|
||||
ue2::unordered_map<NFAVertex, u32> assignRegions(const NGHolder &g);
|
||||
|
||||
/** \brief True if vertices \p a and \p b are in the same region. */
|
||||
template <class Graph>
|
||||
bool inSameRegion(const Graph &g, NFAVertex a, NFAVertex b,
|
||||
const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
|
||||
assert(contains(region_map, a) && contains(region_map, b));
|
||||
|
||||
return region_map.at(a) == region_map.at(b) &&
|
||||
is_special(a, g) == is_special(b, g);
|
||||
}
|
||||
|
||||
/** \brief True if vertex \p b is in a later region than vertex \p a. */
|
||||
template <class Graph>
|
||||
bool inLaterRegion(const Graph &g, NFAVertex a, NFAVertex b,
|
||||
const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
|
||||
assert(contains(region_map, a) && contains(region_map, b));
|
||||
|
||||
u32 aa = g[a].index;
|
||||
u32 bb = g[b].index;
|
||||
|
||||
if (bb == NODE_START || bb == NODE_START_DOTSTAR) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (aa == NODE_START || aa == NODE_START_DOTSTAR) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (bb == NODE_ACCEPT || bb == NODE_ACCEPT_EOD) {
|
||||
return true;
|
||||
}
|
||||
if (aa == NODE_ACCEPT || aa == NODE_ACCEPT_EOD) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return region_map.at(a) < region_map.at(b);
|
||||
}
|
||||
|
||||
/** \brief True if vertex \p b is in an earlier region than vertex \p a. */
|
||||
template <class Graph>
|
||||
bool inEarlierRegion(const Graph &g, NFAVertex a, NFAVertex b,
|
||||
const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
|
||||
assert(contains(region_map, a) && contains(region_map, b));
|
||||
|
||||
u32 aa = g[a].index;
|
||||
u32 bb = g[b].index;
|
||||
|
||||
if (bb == NODE_START || bb == NODE_START_DOTSTAR) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (aa == NODE_START || aa == NODE_START_DOTSTAR) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bb == NODE_ACCEPT || bb == NODE_ACCEPT_EOD) {
|
||||
return false;
|
||||
}
|
||||
if (aa == NODE_ACCEPT || aa == NODE_ACCEPT_EOD) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return region_map.at(b) < region_map.at(a);
|
||||
}
|
||||
|
||||
/** \brief True if vertex \p v is an entry vertex for its region. */
|
||||
template <class Graph>
|
||||
bool isRegionEntry(const Graph &g, NFAVertex v,
|
||||
const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
|
||||
// Note that some graph types do not have inv_adjacent_vertices, so we must
|
||||
// use in_edges here.
|
||||
for (const auto &e : in_edges_range(v, g)) {
|
||||
if (!inSameRegion(g, v, source(e, g), region_map)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/** \brief True if vertex \p v is an exit vertex for its region. */
|
||||
template <class Graph>
|
||||
bool isRegionExit(const Graph &g, NFAVertex v,
|
||||
const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
|
||||
for (auto w : adjacent_vertices_range(v, g)) {
|
||||
if (!inSameRegion(g, v, w, region_map)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/** \brief True if vertex \p v is in a region all on its own. */
|
||||
template <class Graph>
|
||||
bool isSingletonRegion(const Graph &g, NFAVertex v,
|
||||
const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
|
||||
for (const auto &e : in_edges_range(v, g)) {
|
||||
auto u = source(e, g);
|
||||
if (u != v && inSameRegion(g, v, u, region_map)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto w : ue2::adjacent_vertices_range(u, g)) {
|
||||
if (w != v && inSameRegion(g, v, w, region_map)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto w : adjacent_vertices_range(v, g)) {
|
||||
if (w != v && inSameRegion(g, v, w, region_map)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto &e : in_edges_range(w, g)) {
|
||||
auto u = source(e, g);
|
||||
if (u != v && inSameRegion(g, v, u, region_map)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief True if the region containing vertex \p v is optional. The vertex \p v
|
||||
* should be a region leader.
|
||||
*/
|
||||
template <class Graph>
|
||||
bool isOptionalRegion(const Graph &g, NFAVertex v,
|
||||
const ue2::unordered_map<NFAVertex, u32> ®ion_map) {
|
||||
assert(isRegionEntry(g, v, region_map));
|
||||
|
||||
DEBUG_PRINTF("check if r%u is optional (inspecting v%u)\n",
|
||||
region_map.at(v), g[v].index);
|
||||
|
||||
// Region zero is never optional.
|
||||
assert(contains(region_map, v));
|
||||
if (region_map.at(v) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Optional if v has a predecessor in an earlier region that has a
|
||||
// successor in a later one.
|
||||
|
||||
for (const auto &e : in_edges_range(v, g)) {
|
||||
auto u = source(e, g);
|
||||
if (inSameRegion(g, v, u, region_map)) {
|
||||
continue;
|
||||
}
|
||||
DEBUG_PRINTF(" searching from u=%u\n", g[u].index);
|
||||
|
||||
assert(inEarlierRegion(g, v, u, region_map));
|
||||
|
||||
for (auto w : adjacent_vertices_range(u, g)) {
|
||||
DEBUG_PRINTF(" searching to w=%u\n", g[w].index);
|
||||
if (inLaterRegion(g, v, w, region_map)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace ue2
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user