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Initial commit of Hyperscan
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src/nfa/repeatcompile.h
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89
src/nfa/repeatcompile.h
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/*
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* Copyright (c) 2015, Intel Corporation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Intel Corporation nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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/** \file
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* \brief Bounded repeat compile-time code.
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*/
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#ifndef REPEATCOMPILE_H
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#define REPEATCOMPILE_H
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#include "repeat_internal.h"
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#include <cstdint>
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#include <utility>
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#include <vector>
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namespace ue2 {
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class CharReach;
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class depth;
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/**
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* \brief Structure representing the various state requirements for a given
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* bounded repeat.
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*/
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struct RepeatStateInfo {
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RepeatStateInfo(enum RepeatType type, const depth &repeatMin,
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const depth &repeatMax, u32 minPeriod);
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u32 stateSize;
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u32 packedCtrlSize;
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u32 horizon;
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u32 patchCount;
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u32 patchSize;
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u32 encodingSize;
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u32 patchesOffset;
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std::vector<u32> packedFieldSizes;
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std::vector<uint64_t> table; // not u64a, for boost/gcc-4.9
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};
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/**
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* \brief Given the parameters of a repeat, choose a repeat implementation
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* type.
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*/
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enum RepeatType chooseRepeatType(const depth &repeatMin, const depth &repeatMax,
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u32 minPeriod, bool is_reset);
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u32 calcPackedBytes(u64a val);
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bool matches(std::vector<CharReach>::const_iterator a_it,
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std::vector<CharReach>::const_iterator a_ite,
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std::vector<CharReach>::const_iterator b_it,
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std::vector<CharReach>::const_iterator b_ite);
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std::vector<size_t>
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minResetDistToEnd(const std::vector<std::vector<CharReach>> &triggers,
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const CharReach &cr);
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u32 minPeriod(const std::vector<std::vector<CharReach>> &triggers,
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const CharReach &cr, bool *can_reset);
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} // namespace ue2
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#endif // REPEATCOMPILE_H
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